The real problem is devs try to satisfy everyone, which is not possible, people need to understand why EE changed so much since it started, s1 was pretty good overall, we won a lot also lost some. There were a lot complains too, about no match, bad match, bfe and gh, in between s1 and s2, the changes were made to address those complain, add bfe to the match, it didn't help much for the losing clans, so people blame gh, most people think such small build not suppose have those eq, at that time gh can't have bfa, at least in our clan, our gh can't have any bfa because it will creat no match.
Then because all those complains, people crying for no match rather then "bad match", devs start to address the gh first by adding the hit ratio thing, which created a lot no match and bad match for us, I remember one war we were against DR, all of our 6 gh can't hit anyone of other clan, that leave us 21 vs 27, although we manage to win the war, but we think we need to change our roster to get better match or even match, if we could have match with 6 people without any targets, we have to increase the number of gh, because any thing less then 6 could end up with the same result, so we tried 8-9 gh, too many no match, 10-13 gh better, less no match, so people start to call us stacking roster, more complain about gh, people on forum even start to calling out our clan name.
So more change for for gh, reduce the plunder and tighten the hit range for gh, the plunder for the reduce about 30%, a lots people complain about it, also a lots people were really happy, instead of complain, I tested all the build, spend about 500b gold, found that lvl 1 SOS will give me better plunder then gh, so I changed my build to so call sh, so as my clan mate, with the success we have in EE, other people start to realize and adopt the build.
The changes never end here, more changes were coming in, the war type was the biggest change, from traditional war to adv and random war, which forced us to change our build, in s1, take control at the start was very important, so all of our gh have to have at least 1.6 - 2 mil sdt, which make us a mid build, pay same as a 6mil cs attack build, and we can't have any bfa, with the new system, the plunder is more important at start, we were forced tear down all our tower and build bfa because the plunder and hit ratio.
Between s2 and s3, we also change our roster a lot to increase the chance to get match, we don't really care who we match, we just want match, we don't like tvp, we almost never run tvp after no match, I know some clan try to aim small clan, we don't, we don't care who we match, we don't care if we were out matched. What we find is that if we put 15-16 sh in our roster would give us the best chance to get match, which is our current roster set up, many clan copied us also draws a lots complains, also the complain form our own member, because less attk build can war, but to increase our chance to get a match, we have no choice, it's not that we want this roster, we were forced to have this roster.
I said a lot about our clan, because my clan history can tell a lot about the EE right now, when people complain about something, you need becareful what you are asking for, the result of today's EE is because the devs try to satisfy everyone, try to take care everyone's complain, kaw didn't change for our clan, we changed our build and roster base on the changes of kaw, just remember this, nothing can make everyone happy, whatever changes devs make, we will change our build or roster to be successful, with all the changes made after s1, our record are 260 win 1 lost!