Main fixes for ee:
1. Fix plunder system so builds payout according to their true strength, not raw stats but raw stats + propacks + banners + BFE + (the big one) BFA!! will eliminate sh issue whilst not killing off small builds out of war. Just means a sh that is actually the true strength of a 10m cs mid actually PAYS LIKE ONE when hit.
2. Lock bfa in at matchup time, by which people cannot adjust their bfa once matchup made, similar to the bfe fix that was implemented. This shouldnt be that difficult to implement in some shape or form, either by ally lock or snapshot
3. Make defender use spy defense potions when they are scouted. This will bring hansels back into war as then they are not so easily scoutbombed by attack builds to zero, making them pointless in war
Im sure there are others, but these three will bring alot of clans, mids and hansels back to warring, whilst not excluding small people who want to war.
P.S. and for any trolls on here telling people they should drop to a sh from a mid or hansel build to war, get some brain cells. A sytem where anything but a 200k+ successful actioned hfbc attack build must drop themselves down to a 2m cs pos sh is a complete failure and should not be defended... devs you made a good effort at trying to nerf the gh build, but the root cause of the issue from the start was not the plunder the building generated but how the plunder system generates payouts for these low raw stat/high bfe/high bfa ones. Make builds payout on their true size, not raw stat size, and system will become alot fairer. And if that upsets the exploiters who are in the 2% minority who are benefitting from this flawed system, WHO CARES. There is another 98% of kaw waiting to invest xtals and nobs into a war system that is fair for all, not just for the 2%...