Make it a requirement that the smallest person on the war roster be able to hit the largest. No major changes needed to kaw, it would effectively tighten the hit ratios of clans as the entire roster would be within the same range.
I feel as if you guys(devs) are trying to prove a point with all the no matchs, meaning rosters should be constructed a certain way in order for a match to be made. Instead of beating around the bush and implying that too many sh or the wrong combo will get you a no match, I would like to see war rosters with pre set stat limits per roster position . 4 spots 5 mil cs and below 4 spots 6 -10 mil cs 4 11-15 Etc etc This would force clans to look for and include ALL BUILDS of kaw Clans with too many in a certain stat range can go out and merc and fill spots on other rosters. I think it's become obvious that when you give clans too much leeway , they will do whatever it takes to screw over their competition. This has been happening for going on three seasons now. It's just been really frustrating.
I think tighten up the hit % then keep the two wars a day but one for ??% cs an up and the other for?? %cs and down since clans them selves won't tighten up there rasters make them lb can fight lb n little can fight little
If it's not one person complaining about this, it will sure be that. Kaw is wack now folks. I feel sorry for mid's and new players. they have no incentive to grow due to the manipulation of EE by SH1. The SH should not be able to hit outside there c.s. We all know that they can hit way up on rosters and make bank in wars. And if a big mid attacks a SH they are lucky to make a mill. I have gotten to a point where I could give 2 shits less about EE or kaw in witch I have played for almost 4 years now. You will see soon osw everywhere due to ally sales mark my word.
Main fixes for ee: 1. Fix plunder system so builds payout according to their true strength, not raw stats but raw stats + propacks + banners + BFE + (the big one) BFA!! will eliminate sh issue whilst not killing off small builds out of war. Just means a sh that is actually the true strength of a 10m cs mid actually PAYS LIKE ONE when hit. 2. Lock bfa in at matchup time, by which people cannot adjust their bfa once matchup made, similar to the bfe fix that was implemented. This shouldnt be that difficult to implement in some shape or form, either by ally lock or snapshot 3. Make defender use spy defense potions when they are scouted. This will bring hansels back into war as then they are not so easily scoutbombed by attack builds to zero, making them pointless in war Im sure there are others, but these three will bring alot of clans, mids and hansels back to warring, whilst not excluding small people who want to war. P.S. and for any trolls on here telling people they should drop to a sh from a mid or hansel build to war, get some brain cells. A sytem where anything but a 200k+ successful actioned hfbc attack build must drop themselves down to a 2m cs pos sh is a complete failure and should not be defended... devs you made a good effort at trying to nerf the gh build, but the root cause of the issue from the start was not the plunder the building generated but how the plunder system generates payouts for these low raw stat/high bfe/high bfa ones. Make builds payout on their true size, not raw stat size, and system will become alot fairer. And if that upsets the exploiters who are in the 2% minority who are benefitting from this flawed system, WHO CARES. There is another 98% of kaw waiting to invest xtals and nobs into a war system that is fair for all, not just for the 2%...
It's just my opinion, but KaW has no desire to fix S3. This thread's only purpose it to make us think that they give a rats ass about our "solutions". Am I the only person to notice that KA and KC will quickly show up in threads that make absolutely no difference to anyone's gameplay? The community knows the issues at hand, but continue to participate in this hopelessly flawed arena, where builds that cost as much as some peoples upgrades continue to be placed on the same battlefield. It's a damn insult! You know it, I know it, and KaW knows it.
I like the idea of an internal hit ratio. Sorry that I can't remember who first suggested it to give them credit, but it's a good idea. If your clans bigs can't hit your clans smalls, and vice versa, your clan can't get a match. One of the benefits of this would be, it excludes NOBODY. You're a LB? No problem... You just have to war with and against other LB players/clans. Same thing goes for the GH/SH builds... You draw matches against similarly built clans. Mids would be able to be more involved as well. Anything to get more people involved again can only be a positive thing. Obviously, some tweaks would have to be made. More knowledgable people than I have suggested some very good ideas. But one thing that is blatantly obvious is: the current matchup based on whatever hit ratio the devs are using is NOT working. Just because I can theoretically "hit" a LB player, doesn't mean I have a snowball's chance in hell of it being successful. Compare it to a hypothetical baseball game: the Bad News Bears (god, I'm old!) versus the NY Yankees. Even though both teams can, in theory, hit each other... Is the outcome really in doubt? Anyway, my 2 cents ️
Rofl i just broke out in laughter at dinner. Everyone stared at me cuz thats the funiest damn thing ive ever seen lol
Dear devs, Why not make ranks? Is it because there not many players warring for that? So if the problem is no match up and poor match ups. Because GH/SH. Why not make requirements for two types of wars. Type 1 Have a minimum cs requirement. Maybe cs of 5m and up Roster size 11 or 25 I think roster size wouldn't matter if GH and SH crap is out. Everyone goal would be to get big and save money to buy allies to increase BFA. Type 2 Let everyone under 5m war. (Won’t be as many wars) This will include a different strategy were players can be GH/SH and even tank builds. Another requirement for this war is set a cap on BFA and BFE. So people won’t drop build to war in this type and have a huge BFA and BFE. I am not really functional right now :shock: . I got a cold and I am on NyQuil so my apologies for my bad English but I think this is a great idea if you guys can tweak it a bit until it works. Run it for a week or a day. Call it the “Mayhem Wars” Why Mayhem? Because many people will complain about this, but when don’t they :lol: . One more thing. Get people to make threads on certain ideas. Have them gather supporters. Every idea needs 30 or more supports in other for the idea to be put to test for war. Run these ideas at least once. So people can see why certain ideas wont work instead of just ignoring or saying these ideas are bad. (This is only for war. Please don't allow the idea of KAE go on. Lol KAE sounds like kinky stuff. )
Shady here I would be less upset about the No Matches if we were awarded 1 rancor level. I've had more No Matches this season than Wars To prevent small alt exploits of this. Make the Rancor level drop with COMPLETION of TVP Seriously tho, give us at least a Rancor level with a No Match - Many of us plan our schedules around wars, and like everyone else - we are sick of the number of No Matches
NEED TO GIVE US 1RANCUR LVL FOR NO MATCHES THIS IS GETTING OUT OF HAND AND COMPETE BS AND MORE MATCHES I WONT EVEN BE ABLE TO UG MITH EQUIP
Bottom of page 6 kaw_admin says he is going out to lunch. What kinda game developer says that
A rancor level with completion of tvp.... I like this. Devs. Its true what they said. The main complain about no matches is because rancor is at stake. Give 1 level of rancor if no match completed tvp. When ppl start exploiting take a measurable action to tvp clans
The issue is that kaw devs refuse to regulate the system in some way .... We all know the issues so do they no need to list them again The fixes that could be used are many but take time to program ... Many of us begged admin to hold the season till it was fixed (both before season 2 and season 3) The response was "we wanted ee wars to have same mechs as everyday kaw" Problem is that ee isn't everyday kaw ... Ee is all about limits Limited rosters Limited time Limited actions Limited crystals But the issues are wats not limited No limit to to various size in roster No limit to plunder differences No limit to hit ratio differences If everyday kaw worked like ee kaw would have died just as fast as ee has only took 6 months to figure out how to best screw up the system and that's not including the first 3-6 months of anarchy at the start 20-60 matches not counting bfa at all in matches and so on ... Until devs commit to regulating the tournament system they came up with it will never be fixed or used by the masses of kaw players out there Last 3-4 weeks of season 1 was about the best ee every was .. And that's sad to say as it was pretty bad The simple fact is ee is great .. The reason we are all here complaining is that when ee matches by some miracle are close it's the most fun in any game most of us play Those matches are just too few and far between till devs decide to regulate it