No Mith from Assassinations in EE

kaw_community said:
It seems there’s a bit of a misunderstanding both on the support side, as well as the understanding from the original poster. As such I want to clarify how Mithril payout in wars works.

As previously mentioned, Mithril payout is determined by a variety of factors. This includes your clan’s plunder score, your overall contribution, and a few other values based on your progression in the game to help balance payout. The higher your clan’s plunder score, and the larger your contribution, the higher your Mithril payout will be. Because most actions generate contribution in some form, these actions will increase your Mithril rewards. In addition to actions, spells and items can also increase your contribution. While assassination does not generate plunder, it can still generate contribution.


:lol: oh kaw. you amuse me sometimes.
 
Agreed with Word, personal experience talking with the devs of this game. There only going to tell us whatever they think we want to hear without actually offering any solution or being as vauge as possible to talk around the problem instead of actually offering a solution
 
Not sure I misunderstood what devs wrote back via pm.

What they said makes sense when I look at what actions I did in war and what mith I got paid out that war.
 
KaW attack builds also burn defense pots and use them as well just like assassinations do but attacks gain plunder off it giving them the upper hand in contribution to the clan war. Some pure spys depending on the amount of ko's can make under a billon but have the same amount of successful actions as a attack build. Still they receive sometimes 80 or even more mith. Whereas a pure spy will get about 10-20 depending on which mith is Casted. Overall attack build have the upper advantage not to mention there builds are cheaper and they can just build sdt to keep spys away. A pure spy won't assassin someone they can't hit as it burns their spys.

Assassinations don't raise the clan plunder but they are more effective as you can burn both bars down to knock out someone easier. This is benefitting the clans to have the upper hand on the war depending on how it is played. Ps can't raise plunder without leaking badly and losing more than what they gained

Attack towered builds have about 3 m sdt normally enough to keep spys away. What do they lose? They gain plunder in war raise clan plunder burn attack pots and possibly spy pots. Increasing mith in the end.

Am I missing something there? To me it seems as if spy builds have more disadvantages to EE war than attack towered builds do. The EE bonus outside of war benefits both yes but only some pure spies can get in as they don't help as much with huge cs limits as well. Attack towered/tanks are wanted everywhere for EE war. I honestly don't see what's wrong with letting a pure spy build get about the equal mith payout as attack build as they both contribute to EE and are wanted. As it sits now ps r wanted in some wars but get little mith also ps risk having ally's bought and being opened in EE even if someone already has the mith Casted to hide. Support to op give ps mith as per the attack builds do. :)
 
As another note of clarification, nothing has changed with the way Mithril payout has worked. It has been like this for a long time, and again is based on your total contribution. Using potions and spells also increases this contribution.
 
Kaw_community, if you want to jump in and give answers, please be specific. People here are asking why ps get less mithril when they have more successful actions and more done more knockouts even with full pots comparing to other builds, not only to attack build.
 
As I was posting and got cut off. I was saying that I had won a war. Done better then other in the war PS and Atk builds. I lost mith for winning. Seems logical.

It was not until I emailed devs and spoke of not spending money on the game any more when one emailed back and gave me 60 mith. Said they didn't have to do this but it was a one time generosity on their part.
 
Adding onto bat dog. Potions for attacks are cheaper the build can be smaller before being highly effective in EE. A ps has to have a huge amount of spy sometimes even some sdt not to mention large amounts of spy potions. Which we all know cost more than a attack build
 
U realize we have to tower up on 2 sides ? And how much plunder it costs us?

A ps even a towered ps my size makes almost 1.5x the plunder I make per unload on an eb even with just a stable

It's way cheaper being a spy build (unless ur a towered hansel in which case u have a legit gripe)
 
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