Moose if you EE'd frequently you would see a huge discrepancy between ps/hansel payout and attack builds. Attack builds usually make 2x more mithril for same work. Once a player chooses a build in this game they are unable to change that without a tremendous cost, therefore they shouldn't be punished in EE wars because their build isn't the devs favorite. Plus turtle wars don't work, know what used to happen when people stacked ps against me back in chaos wars? I ss every ps I saw warring and would strip them. Ask KINGKONG.
Moose I do not agree with you. If we can control people in war that has to be a tactical thing. By sitting on someone knocking them out of war is just as important a making plunder. Sometimes this is the only way to control attack builds is by killing both troops and spies. What's the point in having a ps build if we don't get rewarded. I fully support this. Also Sh can still hit out well above the range. Devs should reward mithril to successful hits. I do steal and war as a hansel sometimes but others I just stop attack builds from fighting. It's not a exploit in the game. I'm nearly 18m spy stats if this was a attack build I would be much bigger so my cr suffers being a spy, but your saying it's justified not rewarding us for controlling wars.
They make half as much profit on wars? If that's true it's because they are half a build with half as many (not really spy actions add up as more total) actions so half the mith The ps or hansel are a tactical advantage in war and as a clan project of war are necessary to any successful strategy or technic ... The fact remains they are capable of turning the tide in and war as their actions are the most powerful in the game ... But u pay a price for that tactical advantage the very essence of balance I think it's important to point out the pots used still count in payout it's the actions themselves that don't count and that's across the board for all types of builds again the essence of fair and balance U want to even ur mith payout with attack builds have 2 bars of troops in war u go in as half a build and cannot leak plunder u get 1/2 the payout that's about as fair as u get IMO
I'm an attack build so I don't do a lot of assassinations in EE, but I do agree with Steph. Why should an action that contributes double the damage (vs. just a scout) to take down an opponent not receive a mith payout ? It makes absolutely no sense.
Full support. If assassination is not counted towards mithril payout, Devs should increase daily limit, like what some suggested. Mithrils might be expensive to Moose to buy, but not everyone.
Now that I agree with .... Mith max should be wat ever the most expensive spell is otherwise it is just dumb to even bother selling it
But if a spy KO's more than a attack build then they cause more damage. I understand we lose gold payout that's fair. But final mith payout should not be affected on what action we use. If a action is successful then all should count. If attack builds was smart they could pin a spy with scouts so works both ways right. Ps is not exploiting we are spies
Do u see pure attack builds in wars? No why? Because they are always open a ps is never open unless gold out ... Do u not understand the concept of balance between builds?
Want a simple way to kill off PS builds? Do the 100 troop thing in castle AND make attacks kill a small % of spies also. Castle lvl 1 = 100 troops Castle lvl 2 = 300 troops Castle lvl 3 = 600 troops With this spies will become a specialty as they will have both bars also be affected by Attacl builds and more people will want Attack Hybribs
Oh. To even is up just make a NEW Attack buttom that kills troops and spies but doesnt plunder. Like "Decimate" or "Raze". Evens the playing field as big spies are no longer subject to just scouts.
To the idea of plunder, seeing how attack pay considerably better then stealing. It stands to reason that being a attack heavy build seems to best suited. Taking half a attack builds plunder would be unfair as that is 90% of there driving force. Assassinations are 80% of a spy builds driving force (10% being scouts almost any build can do and 10% being steals that pay considerably less without Unholy Aurora) So tell me this, how is this mith loss a equal thing for all? We chose to become spy builds just as others chose to be Tanks, Attack builds, Sh's, ect. ect. Why should a spy build be punished? As stated scouts burn spies so other builds can still weaken us. Assassinations weakening both troops and spies was a fair way to even the odds. If spy builds could only effectively hit fellow spy builds it stands to reason that attack builds could only do the same as to even out things. However taking away a spy builds driving force would be just as unfair as taking away a attack builds plunder.
They are unwilling to do that because of osw but it has been suggested way back when spy buildings first were introduced into kaw (originally kaw didn't have spy troop buildings at all) but the devs deemed it not a needed fix as it didn't screw things up that bad way back then ... Was only after Pwars and the build already took a strong root in osw that they really deemed it a problem by then it was too late to fix
It sucks that this is the case. But it shouldn't be changed. Ps is a cowardly exploitation of mechanics. They mainly run scout/assa and shouldnt be paid out the same as builds that use both troops and spies.
Station before towers where not used. Everyone was open and turtled. Guess what everyone till ends up sko so not much has changed. Ps are open when they have gold out so we don't earn gold, so we have lost already. I play as hansel too but guess what we can't hit out as hansel anyway because the attack range is too high. Devs introduced the towers and they are very affective. If people want to defend a spy purchase towers that's the trick. If everyone built Sdt we would not have Anyone to hit. I have attack built alts and equally they are fun but I've had to build towers. When a spy is left open the damage done to is is massive. Our only advantage is to sit on people. Once we get caught with gold we are effectively a gold mine. The point mith payout for successful actions. If attack builds become easy to pin they much build around that as do we when we convert or leave gold out.
Support besty Leave to devs to only cares themselves. They wantcha to spend money changing ur build. Got me. Lololol