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DN_Kassio said:No Versa, you are basing your thoughts on a stat that doesn't matter in the calculation of the chance to win a battle or not. This mechanism is only based on your raw stats which depend on your actual troop level.
At 3/4 bar, a balanced build will have higher raw stats than a mixed build at the same troop level. It will therefore have a higher chance of a successful attack (and it will lose less troops if your opponent partially resists your attack) than a mixed build. The difference will go to zero when approaching the zero troop level.
On the very first troop regen, the mixed build will however have a slight raw stats difference, I admit.
Resilience said:DN, I wouldn't try explaining it to him. He is stuck in the state of mind that he is right on what ever subject he discusses. I have told him, and will tell him again how it works. He doesn't want to accept the facts & numbers. It's useless.
DN_Kassio said:Ok Versa, so you admit that at 50% troop level the balanced build will have higher attack stats than a mixed build. Well, it is those raw attack stats that will determine the success of your attack, not the stats per troop used up in an attack.
Tier One-Versa- said:Yes they do, when you take a mixed build with one balance building, it has the exact same number of troops at 50% of a bar as the balanced build. Also Im not talking about a full unload, In talking about the same troop levels. Must you seriously try and dispute each little aspect? I've clearly stated this isn't about anything other than similar troop levels.
I'll ask you again, like I've asked before, you're speaking about if each build was to regen from 0?-Versa- said:I'm comparing exactly at a given troop level. If these two builds have the same amount of troops at any point, the mixed is stronger. I am not talking about percentages.
Resilience said:Tier One-Versa- said:Yes they do, when you take a mixed build with one balance building, it has the exact same number of troops at 50% of a bar as the balanced build. Also Im not talking about a full unload, In talking about the same troop levels. Must you seriously try and dispute each little aspect? I've clearly stated this isn't about anything other than similar troop levels.
Workshop(att)@50%= 60,000/40,000; 1k troops
Stable(bal)@50%= 50,000/50,000; 1k troops
Barracks(def)@50%= 40,000/60,000; 1k troops
Tier Two
Forge(att)@50%= 180,000/120,000; 1k troops
Beastiary(bal)@50%= 168,000/168,000; 1,050 troops
War Cathedral(def)@50%= 140,000/180,000; 1k troops
Tier Three
SubFact(att)@50%= 540,000/360,000; 1k troops
WarAv(bal)@50%= 493,500/493,500; 1,050 troops
SummCircle(def)@50%= 410,000/540,000; 1k troops
Tier Four
CF(att)@50%= 2,589,000/1,716,000; 600 troops
COE(bal)@50%= 2,368,600/2,368,600; 650 troops
TL(def)@50%= 1,966,800/2,592,000; 600 troops
Tier Five
Hatchery(att)@50%= 6,408,000/4,247,000; 500 troops
Colony(bal)@50%= 5,862,450/5,862,450; 550 troops
Garden(def)@50%= 4,868,000/6,415,000; 500 troops
Tier Six not included because LV3 isn't out.
Resilience said:Would you like me to tell you how much each attack burns in raw stat power? I can, but I'll let you know that balanced buildings burn less strength per hit(stronger attacks(well, not necessarily).
I'll ask you again, like I've asked before, you're speaking about if each build was to regen from 0?-Versa- said:I'm comparing exactly at a given troop level. If these two builds have the same amount of troops at any point, the mixed is stronger. I am not talking about percentages.