Upcoming War Changes
Quests are locked during wars
When engaged in a war, your focus should be fighting the other clan. Any strategies you use should be interactions between yourself and other players in the war. By removing the ability to do quests during wars, we hope players will focus more intently on the war at hand.
Incentivize Combat
To encourage players to fight others, we’ll be removing the permanent protection that exists in wars via the Defender Too Weak mechanic. Instead, when a player reaches 0% troops, they can’t be attacked (and can’t attack other players) until they’ve recovered to 50%. In a future update we’ll reveal exact details concerning 0% troops.
Reward Combat
Currently, there are no direct rewards for bringing an opponent’s troops to 0% in a war. We want to fix that! Clans that work together to finish off players should be rewarded. That’s why, every time a player reaches 0 troops, they’ll lose a percentage of their accumulated plunder in the war. To clarify, this effect would occur whenever an external player causes a player to reach 0%. This includes: Clan Members, Opposing Clan Members and Outside of War players.