Upcoming War Changes

Discussion in 'Past Announcements' started by admin, Aug 22, 2012.

Thread Status:
Not open for further replies.
  1. I like that the devs are finally trying to fix the war system. I like most of the ideas and look forward to warring again. The one thing I don't like is the 50% no hits thing after all activity and team work is the key to winning once a player is hit to 0 we should be allowed to sit on them not allowing them to regen minimizing their ability to take plunder unless the xtal. Just my opinion thank you for listing to our thoughts and trying to come up with a solution
     
  2. The only part I do not agree to of these proposals is the 50% thingy.
    When a player is unable to be hit and unable to hit others for half an hour, the wars will be very sluggish for everyone who has to go through this as well as for the other clan.

    An easy way to fix the self pinning (if thats what the devs are trying to do with this new rule) would be to...
    1) Remove the use of quests during the war (would be done in this update already).
    2) Keep all actions solely on the opposing team (ie. can't hit outside targets or clan members)
    3) Stop all outside actions on war participants (like in the summer wars)

    This will force the clan to attack the other clan, thus you can only pin if you attack the other team. This should solve many of the problems with self pinning
     
  3. Just an idea guys so don’t kill me, but maybe do a front line back line thing for wars... So what do i mean, have a minimum of say half the clan has to be on “front line” at any one time, and the rest can be in a safe zone per say. Before you say it’s stupid read on, it would have to have some safeguards to prevent abuse... like say you have to be on front lines for so many hours before coming off, and everyone is on frontline during the last so much of the war etc.

    The safe zone doesn’t need to be all that safe either, with the introduction of kill shots you could say safe zone is only safe while the frontline isn’t all “dead” but if the entire frontline gets kill shot and is on regen you might break through and hit those being protected. (not as hard but still adds to plunder or something) This would help with elimination of leaks. And yes leaks happen because only a small % of players can dedicate the time needed to a full war.

    It would also make a strategic entire team xtal be super worth it!  As well as an xtal to bring the front line up again! Wow money hand over fist…

    This would also be a bit like a real war time to rest… even in the trenches people got time to sleep without their buddy having to punch them in the face to keep them dtw… lol

    And sure this isn’t fully thought out and need more work but it’s a start. :)

    I also agree the bonus should last longer than a week and you should only have to keep a core group of users say 40% to keep it. Clans are very fluid and it’s a social game visiting friends should possibly take away a weeks or even 5 weeks of hard work!!!

    I’d day you have to war once every 3 weeks or month to keep it and move up and the bonus is reset every 3 or 6 months…

    Most of all whatever is decided make sure you can make wars à la carte so you can make the stipulations in the challenge and then the other side can agree or counter offer…

    Also option to turn things off things like equipment, pots, mith, outside hits, allies etc. might be cool.

    I think Actions should be rewarded win or lose a hard fought battle cost both sides and u should get something small even if you couldn’t quite win… maybe… :)
     
  4. Whatever decision is made, that decision must make people want to stay unpinned to stop boring turtle wars.

    I like SR-Northumbria's idea of penalising those going to dtw - you can sit on them if they come out of 20% and they cannot hit back until they reach 50%. Only with help of clan mates can you unpin - this was how the original wars happened b4 the dtw "strategy" (aka crap) was found.

    The alternative suggested by Pummelor of disabling quests, hits to outside, hits from outside, hits within the same clan will also work. The beauty of this is SIMPLICITY.
     
  5. SystemWar is exhausting, fighting from pin and finding an open is simply in appealing. Should revamp system war mechanics all together. What you guys think?
     
  6. Definitely agree that the wining clan should get a greater reward than eb players for the time and risk they put into war ( being stripped ) war should reward players not hinder their growth.

    War only drops and battle list drops would be good.

    Battle list achievements similar to quests rewarding crystals for every set amount of actions.

    All actions including scouts should earn war plunder. And reward should be based on player actions not a war tax.

    More player defined options voted for by combatants in countdown to war. Majority get the war type they want. Obviously clans would communicate. Their preference before the start.

    Some tournament wars should be locked at 6 - 12 - 24 and even 48 hour options.

    Total kaw occasional large war sign up. Min stats
    Super clans. 200 each
    Put your name down top 400 selected and divided evenly. Say once every 4-6 moths just a thought
     
Thread Status:
Not open for further replies.