TBNRduckbot
New Member
You should make each player have a nemesis that they gain extra plunder on or gain plunder when some one else attacks your nemesis
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Yes, no and noCarniavore said:General Support! ... something must be done to make war more ummm, entertaining. I do, however, feel the discussion should focus on strategy. My sense is the rest is just fluff that can be tweaked going forward (events and estoc's edge is just distracting from the important stuff haha).
Strategy: Quests
YES! Ban them by all means.
Strategy: Combat Incentives
Support the elimination of dtw while at war, but will be tricky.
VARIATION IDEA - The attacker (or assn) should be rewarded with a 'kill' (at 0%) and the one dying should loose a 'life'. This way, the one killed must activate a 'life' to resume play. If life not resumed, the kingdom remains in purgatory and can be hit at 20% regen. But no offense actions may be taken until repeatedly killed (3x?) or the 'life' pill is taken. The life pill would also ENABLE use of xtal.
Strategy: Combat Rewards
Apply a plunder based reward for each 'kill' (suggest this should be a simple formula, say 2 or 3x the players 'allies bonus' for the given match-up)
Thanks for listening KAW ... we're on a good path!![]()
Cheers