I've actually got mixed feelings about this.. While I like the idea of having more targets to swing at, I also like having some sort of means of protection from the fights I can't win.. These tourney's as is the case with these closing summer wars are going to keep attracting the strongest accounts to participate. Without the dtw mechanism, a clan that fills up with these top ranked ally LB players will walk over other smaller clans that just want to war. These changes will actually encourage merc'ing. Another unstoppable challenge for a troop build will be spies. A spy can steal a warrior all day long without ever touching his troops and all the spy def towers in the world won't stop the first 50% of a spy's bar. And what about a large ally hired during the war, there's no going pin to bank? That could cause serious damage.. Sure, sure.. It's a war game.. But these changes are for system wars and tourneys, not osw.. That's a heavy risk to take just to take part in a competition. Again, I like the idea of getting away from 24 hrs of DTW, but I'm not sure taking away an attack builds' only defense against players that are double or triple their size, or spies stealing until they hit their xtal limit is the best solution. I loved the tourney, but have a life also, and dtw was a godsend during those unfortunate times when life pops up when you're trying to kaw. Support for trying to make system wars more exciting and more enjoyable, but can't support taking away an attack builds' only fail safe. At least no support for taking it away completely. I'm sure the changes will go into effect as stated regardless of opinions though.. Will be interesting to see them in action.