Season 5: Pawns of the Otherworlds

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Mypouf said:
So let's make a simple calculation:

2 wars/day (good dedication) * 7 days * 4 weeks = 56 wars.

Most people will manage to do 1/day in average so 28 wars.
The most dedicated players will manage up to 3/day (not counting the players with no life) so 84 wars.

Everyone who has participated in IWars know that it's pretty much 50/50 chances of win/lose.


With a 50% chance victory, you get in average 1 Medallion/war!
(1 win) +3 (1 lose) -1 /2 (wars) = 1

Our dedicated player (2wars/day) will get 56 medallions... Tier 3, yay! :?
Our family/work guy (1war/day) will get 28 medallions... Tier 2, yay! :roll:
Our most dedicated players (3/day) will get 84 medallions... Tier...3! :shock:



Alright, now let's talk to the warriors who defy the laws of gravity... 8-) ... and hit a 66% victory rate (2 wins out of 3 wars).


With a 66% chance victory, you get in average 1.67 Medallion/war!
(2 win) +6 (1 lose) -1 /3 (wars) = 1.67

Our dedicated player (2wars/day) will get 93 medallions... Tier 3, yay!
Our family/work guy (1war/day) will get 47 medallions... Tier 2, yay! :roll:
Our most dedicated players (3/day) will get 140 medallions... Tier 4 (most likely Top100)! :shock:

STOP DREAMING, this is fiction, you won't reach consistantly 66% win rate in IWArs. At best you'll get 60%...




From these numbers, we can realistically see that nobody (even the most dedicated warring 3wars/day) will reach Tier4!


@DEVS Let's take measures NOW, the Season hasn't started, it's not too late!
1- ADD WARS - 6/day at the very least - 8/day (every 3 hours) would be optimal!
2- EXTEND THE SEASON - 6 Weeks at the minimum, 8 weeks would be best. We know you shortened S5 from 8 weeks (usually) to 4 weeks so that your lucrative EB fairies can get their Chapter 4 of the EB event faster... :roll:
Why don't you run them AT THE SAME TIME and give S5 participants the event reward with a good incentive (say 150 elixirs for a win - 50 elixirs for a lose)?



There are other issues pointed by many (individual rewards in a group effort, excluding PS) but I won't get into this...


MAKE SEASON 5 MEMORABLE! Not by it's mediocrity... :roll:

Excuse the long quote, but u r forgetting u get 1 planar for top 3 of plunder kos and actions, this should make a big difference, and I am not clear as to who gets these if it is only winning team or both, or overall, if someone could answer this it would be much appreciated thank you
 
6 Proposed War Times:

War PDT EDT GMT SGT Sydney
- 1 - 4am 7am 12pm 7pm 9pm
- 2 - 8am 11am 4pm 11pm 1am
- 3 - 12pm 3pm 8pm 3am 5am
- 4 - 3pm 6pm 11pm 6am 8am
- 5 - 6pm 9pm 2am 9am 11am
- 6 - 1am 4am 9am 4pm 6pm

Above times can adjusted slightly to suit.
Only a quick example.
 
I don't think ppls shall ask for 8 timeslots everyday and try to do 100+ wars to get 100 medllions.

NOT A GOOD IDEA.

THIS IS A GAME, NOT A JOB.

I would think that 10 wars per week for a ppl is enough for a game.
If a ppl do 40 wars for season 5 and 70% are wins, he shall be worth to reward those 100 medallions rewards.
That's say 28 wins 12 loses to get about 100 medallions (this is the about effort for Season 1,2,3)
So, I think 4 medallions for winner -1 for loser to instead of 3/-1 would be much better.
 
Kyle2006 said:
I don't think ppls shall ask for 8 timeslots everyday and try to do 100+ wars to get 100 medllions.

NOT A GOOD IDEA.

THIS IS A GAME, NOT A JOB.

I would think that 10 wars per week for a ppl is enough for a game.
If a ppl do 40 wars for season 5 and 70% are wins, he shall be worth to reward those 100 medallions rewards.
That's say 28 wins 12 loses to get about 100 medallions (this is the about effort for Season 1,2,3)
So, I think 4 medallions for winner -1 for loser to instead of 3/-1 would be much better.

8 wars spaced at 3 hour intervals would allow everyone to have at least 2 war times in their evening.

Now, I'd like to reiterate what I said before.

SUF said:
Just because there is 8 wars per day doesn't mean you are expected to participate in all of them.

You can participate in as many, or as few wars as you want. You're right, this is just a game, and this is not a job, but it is your responsibility to draw that line, not the dev's responsibility.

To prevent criticism I think the devs must consider all timezones when making their war schedule, and the only way that is possible is if they make wars periodically and frequently.
 
SUF said:
Kyle2006 said:
I don't think ppls shall ask for 8 timeslots everyday and try to do 100+ wars to get 100 medllions.

NOT A GOOD IDEA.

THIS IS A GAME, NOT A JOB.

I would think that 10 wars per week for a ppl is enough for a game.
If a ppl do 40 wars for season 5 and 70% are wins, he shall be worth to reward those 100 medallions rewards.
That's say 28 wins 12 loses to get about 100 medallions (this is the about effort for Season 1,2,3)
So, I think 4 medallions for winner -1 for loser to instead of 3/-1 would be much better.

8 wars spaced at 3 hour intervals would allow everyone to have at least 2 war times in their evening.

Now, I'd like to reiterate what I said before.

SUF said:
Just because there is 8 wars per day doesn't mean you are expected to participate in all of them.

You can participate in as many, or as few wars as you want. You're right, this is just a game, and this is not a job, but it is your responsibility to draw that line, not the dev's responsibility.

To prevent criticism I think the devs must consider all timezones when making their war schedule, and the only way that is possible is if they make wars periodically and frequently.


This is easy to understanding that if devs offer 8 wars per day to instead of 4 wars, then they of course will assume ppls to do more wars (probobly 2 at least) to get 100 medllions.

As long as those 4 timeslots can suitable most ppls to have 1 war at least for weekday and 2 for weekend. I think thats okay.

I always think that 10 wars per week is enough for this game. What devs shall do is fix the drop rate
that can favor ppls to get 100 mellions if they can do 10 wars per week and have 70% wins.
 
Majin_Venom said:
Kyle, s3 reward Was base regarding levels and EE.. Depending on Your level of EE u get medallions(stars)


I mean if ppls win 28 wars of 40 wars they did, then they are about to get rancor lv50 to win the S1,2,3 rewards
So, I think devs shall adjust medallions drop rate for S5 to make it simular effort for S1,2,3
 
A repost of an idea on my war thread.
Feel free to add your comments there



6 Proposed War Times:

War PDT...EDT...GMT...SGT...Sydney
- 1 - 4am...7am..12pm...7pm.....9pm
- 2 - 8am..11am...4pm..11pm....1am
- 3 - 12pm..3pm...8pm...3am.....5am
- 4 - 3pm...6pm..11pm...6am.....8am
- 5 - 7pm..10pm...3am..10am...12pm Edit 1
- 6 - 1am...4am....9am...4pm.....6pm

Above times can be adjusted slightly to suit nothing is in stone.
Only a quick example.

If u see fit that changes r needed post which war(s) n what time and/or Time zone

Return n see updates n changes.

Ty n GL in S5



EDIT

Also cannot see why not that each war slot cannot have 1 2hr war implemented.

It would allow 2x medallions n further encourage EE n make reward goals more attainable.

Og course some ppl will say 2hrs is too long but the incentive prolly outweighs that notion.

Devs n warriors alike get more bang for the buck n war addicts should enjoy it.
 
Kyle2006 said:
This is easy to understanding that if devs offer 8 wars per day to instead of 4 wars, then they of course will assume ppls to do more wars (probobly 2 at least) to get 100 medllions.

As long as those 4 timeslots can suitable most ppls to have 1 war at least for weekday and 2 for weekend. I think thats okay.

I always think that 10 wars per week is enough for this game. What devs shall do is fix the drop rate
that can favor ppls to get 100 mellions if they can do 10 wars per week and have 70% wins.

I see what you mean. If devs did increase the amount of wars, they should keep the reward tiers at the current level. The point of the 8 war suggestion was to improve warring accessibility to non US countries, as well as make the reward tiers more achievable.
 
Here is my problem with this. Assume your the average warrior. Win no special awards, only the win loss trinkets. There are 112 possible indie wars. If you war in EVERY single one, you end up with 112 trinket (assuming average 50% chance of winning) if you miss 12 wars, or lose 6 more than average. (45% winning percentage) you don't make the cut. Need I mention there is a 8 to 10 hour gap where wars aren't.running?
 
Not so difficult, Just increase The Drop rate depending The Level of EE, just like in S3, and The 4 week, current War slots and were done... There is not much science, we just want Real Rewards in The timely manner, S5 should of ended 3 months ago...
 
If u read page 31 I did the math for s5 and how to hit the tier


Also I think more war slots might help ppl in diff tz but I seriously doubt it will help ppl get 100 medals. It's a feat to participate in 3 wars a day...
 
unstoppableTIGER said:
If u read page 31 I did the math for s5 and how to hit the tier
... which was already done p.14...

You expect players to read the thread but don't even read it yourself?
 
On the other hand, that is a tremendous amount of xstals if you want actual wars. There will be many people(including me) who can't afford that many for 100 medallions.
 
AnGeL-X- said:
So this is how i see ee wars being played out this season

1.People are going to plunder and chase kos rather than follow wc/tracker

2.most builds will switch from assas to sb simply to gain more actions, and ps still get screwed in the end, Kaw have you thought about how to adapt it to benefit all builds no just those who can plunder?

support.This will be a mess.
 
Adv wars r best chance to get bonus medallions. These r usually low plunder/action wars. So if u xstal right and sb and come out regardless of scoreboard u can get ur bonuses
 
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