Upcoming War Changes

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devs : when you reach 0 troop you cant attack until your troop become 50%"
greedy evil : pay me 1 buck(crystal) if you want to attack again
 
I'm looking forward to an update for the first time since system war's were released. Hopefully they have equipment's obtainable by system war's.
 
kaw_admin said:
Upcoming War Changes

As Kingdoms at War grows, we’re always looking for ways to improve the experience for all our players. One area we’d like your help with is wars.

To ensure we’re making changes you want, we’d like to be open with some future designs. None of these proposed changes are set in stone, and we’ll be considering all of your feedback before we move forward, so please let us know what you think!

Overall Objectives

Our first goal is to make wars more exciting and rewarding for ALL players, regardless of level. To pull this off, we’re trying to refocus wars, so players can truly test their clan’s strength against another’s.

To reach this goal, we are looking into several areas:

Rewards

Wars should be more than a test of your strength. That’s why we’re thinking about awarding extra incentives to those players who participate in wars...

Weekly War Events

Each week, we’ll be hosting war events. There will be no restrictions on who can sign up, and we’ll be matching up all interested players based on their respective levels. Of course we can’t guarantee we’ll be able to find a match-up if you sign up late, so try to SIGN UP EARLY!

Estoc's Edge

To reward clans for winning wars, we’ll be introducing a new clan-based bonus called “Estoc’s Edge.” Clans earn this bonus by winning wars in the new weekly tournaments. The Estoc’s Edge bonus will give clans the following advantages:

* An increase in Epic Battles’ Item Drop Rate
* An increase in Epic Battle Plunder

There will be 5 levels of Estoc’s Edge, with each level giving higher increases of Item Drop Rate and EB Plunder.

The Estoc’s Edge bonus is not permanent and will expire within a week. If a clan enters the tournament with a bonus, and they win their match-up, they will move up to the next level of Estoc’s Edge. If a clan changes their membership by more than 20% within a week, the bonus will expire immediately. For example, in a 100 member clan, if more than 20 members either leave or join a clan, the bonus will expire.

Special, one-time tournaments
We will still hold unique tournaments throughout the year, similar to the summer tournament. These seasonal tournaments will keep their own set of rewards, separate from the new weekly war structure. We’re currently re-examining how we do tournaments, and will provide more details once we work it all out.

Strategy

We want to encourage players to be as active as possible within wars. That’s why we’ll be removing certain abilities while you’re in a war, and adding new incentives for you to fight opposing clan members.

Quests are locked during wars
When engaged in a war, your focus should be fighting the other clan. Any strategies you use should be interactions between yourself and other players in the war. By removing the ability to do quests during wars, we hope players will focus more intently on the war at hand.

Incentivize Combat
To encourage players to fight others, we’ll be removing the permanent protection that exists in wars via the Defender Too Weak mechanic. Instead, when a player reaches 0% troops, they can’t be attacked (and can’t attack other players) until they’ve recovered to 50%. In a future update we’ll reveal exact details concerning 0% troops.

Reward Combat
Currently, there are no direct rewards for bringing an opponent’s troops to 0% in a war. We want to fix that! Clans that work together to finish off players should be rewarded. That’s why, every time a player reaches 0 troops, they’ll lose a percentage of their accumulated plunder in the war. To clarify, this effect would occur whenever an external player causes a player to reach 0%. This includes: Clan Members, Opposing Clan Members and Outside of War players.

To acknowledge the player who finishes off an opponent, a notification will be sent to both the aggressor and the victim, whether it was an attack or spy action.

Your Feedback

We mentioned this at the beginning of this post, and we just want to reiterate again that we really appreciate all of the community’s feedback. We’re going to look at all the constructive comments you guys send us, and work to create a war system that makes you happy. Thanks again!

well for the changes for the wars in kaw, well this will make the game more enjoyable, but with this new war feature if its not correctly focused on with our to join ect plus members as well, this can be abused by pwars ect back in the time, as most clans can make an secondary clan and just have a simple war for the new feature that you guys have suggested! plus the rewards as well, if its like the summers wars that should keep it pinned and checked mate! plus also on this note as all outside hits will be made? say one clan is in a osw and can pin nearly all the members from the oppiset clan and make an changce for the second clan to win, plus strips as well, as the first test summer wars was tested we expected our oponients (sorry for spelling) can strip the player and can be an instead open aka osf with allys? as this feature can be redone and seen as the wars come they may change the ways of this

anyways keep up the upcoming updates and features to Kaw!
 
I really think if you keep portions of the war system customizable and optional, as well as varying degrees of difficulty for each one, would give a lot of flexibilty. Your weekly events could be your 'set' matches. The tournaments for the hardcore. Just my feedback
 
There are tweaks that need to be made, imho, but it will change war mechanics for sure. I'll re-read later and post my thoughts.
 
I think preventing turtle wars is a great move! How about showing plunder lost as well as plunder earned in war stats as well? That will encourage activity-and prove....it's not the size of the stickbut the magic in the wand 
 
I am glad you are working to bring SWars back to KaW. I did feel that doing SWars went from a small disadvantage to growth to a big disadvantage. Most of the ideas discussed sound good, at least worth trying. Most seem clan oriented, I would also like to see more awards for players. The summer war item drops were good, I like the thought that you will look at more item based benefits. For a 5% item drop increase, a player would still get more drops just doing EBs. Wars reduce income, some things being looked at would increase income and reduce turtle fighting. I would like to see something like prestige for those fighting in SWars that would be for each participant, based on clan wins and their plunder rank in the clan. I like having items only available only thru SWar successes. Finally, I would like to see bonuses/achievements based on real SWar successes. Tyvm! I look forward to trying the new SWar rules out! 
 
i dont like the reward combat especially since its affected by all attackers. if they limit to say the enemy making troop count hitting 0% then yea I'm all for it. the rest of the updates seem excellent a great way to fight in wars.
 
War is just getting more confusing and separated from our normal activity. If you are in a clan with newer players who have never warred and are outgunned, then how do you train the clan for all of these rules. I barely understand as a hansel to keep self pinned with no hold out and doing quests. I don't understand how I can take an attack build to zero troops since I can't hit them past 20%, unless you count me zeroing their spies.
How about making it easier to do training wars within the clan or not letting us lose gold during a war? If the war is just about plunder, then we can deal with that. Make some tools for the admins to see who is leaking so they can at least use our troops self pinning now that we can't quest.
 
You can still self pin on the opposing side or a random osf opening in wc if you don't want to give away your tz
 
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