Upcoming War Changes

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Everything in the STRATEGY section is complete trash, I didn't like a single change.

Quest lock.
This might be the only decent one. I like the fact they can't self pin, but it keeps you open.

The other thing I HATED, was the whole thing about hitting 0%. Why lose plunder? Also, you can't HIT until 50%?!?! You'll be a wide open target 24/7! That sucks!!

All the other changes look AWESOME!! The weekend system plus clan bonus levels sound AWESOME! I can't wait!! Is there any ETA Any of this will be changed?!
 
this is a great idea, but wouldn't is be a flaw if say, i got pinned and lost all my troops, i regened and got hit again, wouldnt i loose more of my war plunder that way? or has that been accounted for?
 
Total support for game mechanic change in regard to wars. One thing I'd like to see disappear is the "DEFENDER TOO WEAK" pop-up message. War is war I wanna see slaughters.
 
I'm really excited for that achievement. It'll make clans more valuable.

I highly support everything but the strategy section.

Question: If Clan A were to war and got Clan B as their challengers. Clan A wins and gets the bonus in drops/plunder. If somebody who wasn't in Clan A joins, would they get more plunder/better drop rate? I guess the question is, is it a CLAN achievement, or a SELF achievement? I think it should be a SELF achievement... If you participate and win, you get it.
 
LOL
why don't we make osws measurable too. the war can last 24 hrs and the winner gets some plunder as well as idiotic gifts which will expire in a week. No hitting other clans unless you have declared an osw on them

Also I like this new player pin system. Anybody hear the money flowing into ata's pockets from all those xtal purchases?

IATA. Ruining the game 1 step at a time. As the old saying goes, Rome didn't fall in just a day
 
I think all of it sounds reasonable except losing plunder when you're hit to 0 troops. A bunch a crap stat players could continuously hit an lb player to 0 and never do any real damage other than keeping the lb player occupied. They get rewarded for burning troops on failed hits and the lb player gets punished for defensive wins cause troop levels hit 0
 
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