Spies, or anyone that could open as a farm in general, can easily make top 2000. Accounts that reset multiple times can make top 2000 (i.e. top half of the completions lb) no problem. Pure spies would have a hard time, but a Hansel build that converts to pure spy in 30 seconds can easily make the top 100, with enough battle victories.
And the idea of it being open to anybody... I realize their determination of who's in is based on popular voting and not strength on a lb, but imagine the NBA All-Star game being open to anybody who wanted to be in it. C'mon.
Fighting alongside your friends instead of your enemies, again, think of how an All-Star game works. You don't pick your sides. That's part of the deal. And it's part of what makes it more interesting. A big part of team play (clan play) is learning to work together and surrounding yourself by people who work well together... in an All-Star game, it's a whole different animal, it's about taking the most talent and the most power, and working as a team even though you are in no way a team. But for that match, you are a team, like it or not. That's part of what makes it special.
Majesty, I was excited to see this thread today, I thought for sure the devs were not gonna be able to make it happen, with all the updates that have been going on and are in the works (and that people are tired of waiting for) and their schedule already... I'd assume they would post more on this thread at some point before the war, at their discretion as always. we'll see!
It's great that this was announced enough in advance that people can put some thought into what strategies will be the most effective, what issues to expect to encounter, whether they'll work in a team or they'd play as a lone wolf, what to defend against...
Locking rosters is a non-issue, preventing merc'ing is automatic, but the issues of people opening as farms, using outside help, and/or stripping allies, those are probably not so easy to prevent. The ally stripping thing though, what is the intention there? To leave your opponent in ruin? I can see arguing that a stripped lb player isn't going to be effective in war, but I would like to point something out... and hopefully this will make it perfectly obvious to everyone why stripping doesn't accomplish anything FTW in this war...
A hypothetical scenario.
I enter this war mostly as I am now, generally around the middle/lower-middle of the allies lb, loaded to the teeth with every pot, more nob and crystals than I could use in two days... I'll change my build around I'm sure, to something that has the potential to earn something more than garbage plunder. So here I am, in the all-star war, and somebody's going to strip me. Aside from it being impossible since I'll be active pretty much the whole 48 hours (I'm going FTW), let's say you strip all my allies and I don't know how to deal with that and I somehow lose all gazillion dollars of my money. I have a gazillion dollars banked in all pots. I can unbank $5b and hire any ally at that price, yours or someone else's, one that you stripped from me, whatever, and be right back at max plunder in under a minute. And I could do it again and again, if you could somehow keep hiring my ally and stripping my cash instantly, which you can't... even if you could do that, I could still be unaffected by it again and again. And since I'm gonna be active the whole war, it's not likely you could even strip me once... you could strip me, but you couldn't get the cash away. And that's the thing, the whole point in strip-farming someone is to destroy them, to make it so they're ruined.
That's the key in a war like the current Big War, but in a system war, and especially one like the All-Star game is gonna play out, that's misfocused energy. The key is to earn plunder, and to prevent your opponent from having sources of easy plunder. I really don't think it's going to be possible to prevent your opponent clan from earning plunder, I think both sides will end up with huge farm capability from players on each side helping the other side by acting as a farm, maybe even as an act of contract like you might expect from a Mercs or Assassins Guild type service clan. I have a feeling it's gonna be about one thing plain and simple, who can go 48 hours without sleep. And I'll bet the bot detection will be maxxxed out.
I'm just guessing here, this is all just my speculating, I wanna make that point if it's not obvious. I'm not really able to guess the devs any better than anybody else is, and at the end of the day, all this stuff can change at any time based on decisions they make. Right now, the best anyone could be doing is to think about all the different ways to play this war as it sound right now, and to guess about ways it might change (roster stuff, outside hits stuff, will each side have an Owner and/or Admins-- that could be huge) and to plan for how to fight those types of wars if each possible alternative were the case... and it's all just educated guessing.
This war is gonna rule, I think, and am so happy to see Majesty's idea being put into action. I really thought it wasn't going to, for a long time now, and was happy to see that it is!
Guys, unless you're a software developer and designer, you're probably not realizing how much work has to go into making something like this even exist, much less be awesome like this probably will. Once again mad props to the devs for this game and all you do to make it so great!