Upcoming War Changes
As Kingdoms at War grows, we’re always looking for ways to improve the experience for all our players. One area we’d like your help with is wars.
To ensure we’re making changes you want, we’d like to be open with some future designs. None of these proposed changes are set in stone, and we’ll be considering all of your feedback before we move forward, so please let us know what you think!
Overall Objectives
Our first goal is to make wars more exciting and rewarding for ALL players, regardless of level. To pull this off, we’re trying to refocus wars, so players can truly test their clan’s strength against another’s.
To reach this goal, we are looking into several areas:
Rewards
Wars should be more than a test of your strength. That’s why we’re thinking about awarding extra incentives to those players who participate in wars...
Weekly War Events
Each week, we’ll be hosting war events. There will be no restrictions on who can sign up, and we’ll be matching up all interested players based on their respective levels. Of course we can’t guarantee we’ll be able to find a match-up if you sign up late, so try to SIGN UP EARLY!
Estoc's Edge
To reward clans for winning wars, we’ll be introducing a new clan-based bonus called “Estoc’s Edge.” Clans earn this bonus by winning wars in the new weekly tournaments. The Estoc’s Edge bonus will give clans the following advantages:
* An increase in Epic Battles’ Item Drop Rate
* An increase in Epic Battle Plunder
There will be 5 levels of Estoc’s Edge, with each level giving higher increases of Item Drop Rate and EB Plunder.
The Estoc’s Edge bonus is not permanent and will expire within a week. If a clan enters the tournament with a bonus, and they win their match-up, they will move up to the next level of Estoc’s Edge. If a clan changes their membership by more than 20% within a week, the bonus will expire immediately. For example, in a 100 member clan, if more than 20 members either leave or join a clan, the bonus will expire.
Special, one-time tournaments
We will still hold unique tournaments throughout the year, similar to the summer tournament. These seasonal tournaments will keep their own set of rewards, separate from the new weekly war structure. We’re currently re-examining how we do tournaments, and will provide more details once we work it all out.
Strategy
We want to encourage players to be as active as possible within wars. That’s why we’ll be removing certain abilities while you’re in a war, and adding new incentives for you to fight opposing clan members.
Quests are locked during wars
When engaged in a war, your focus should be fighting the other clan. Any strategies you use should be interactions between yourself and other players in the war. By removing the ability to do quests during wars, we hope players will focus more intently on the war at hand.
Incentivize Combat
To encourage players to fight others, we’ll be removing the permanent protection that exists in wars via the Defender Too Weak mechanic. Instead, when a player reaches 0% troops, they can’t be attacked (and can’t attack other players) until they’ve recovered to 50%. In a future update we’ll reveal exact details concerning 0% troops.
Reward Combat
Currently, there are no direct rewards for bringing an opponent’s troops to 0% in a war. We want to fix that! Clans that work together to finish off players should be rewarded. That’s why, every time a player reaches 0 troops, they’ll lose a percentage of their accumulated plunder in the war. To clarify, this effect would occur whenever an external player causes a player to reach 0%. This includes: Clan Members, Opposing Clan Members and Outside of War players.
To acknowledge the player who finishes off an opponent, a notification will be sent to both the aggressor and the victim, whether it was an attack or spy action.
Your Feedback
We mentioned this at the beginning of this post, and we just want to reiterate again that we really appreciate all of the community’s feedback. We’re going to look at all the constructive comments you guys send us, and work to create a war system that makes you happy. Thanks again!
Update
Thanks for all of your responses so far. Judging by the number of responses, it is an area of the game that a lot of you are passionate about.
Based on your feedback, we will be making the necessary tweaks and adjustments. Most likely, we will be setting up opportunities for interested players to actually try out this new system before it is permanent.
Rest assured, we do read every single post, positive or negative. We will need time to absorb the feedback before another update here on the forum. Please be patient during this process. Once again, thanks for the feedback and please keep them coming!
As Kingdoms at War grows, we’re always looking for ways to improve the experience for all our players. One area we’d like your help with is wars.
To ensure we’re making changes you want, we’d like to be open with some future designs. None of these proposed changes are set in stone, and we’ll be considering all of your feedback before we move forward, so please let us know what you think!
Overall Objectives
Our first goal is to make wars more exciting and rewarding for ALL players, regardless of level. To pull this off, we’re trying to refocus wars, so players can truly test their clan’s strength against another’s.
To reach this goal, we are looking into several areas:
Rewards
Wars should be more than a test of your strength. That’s why we’re thinking about awarding extra incentives to those players who participate in wars...
Weekly War Events
Each week, we’ll be hosting war events. There will be no restrictions on who can sign up, and we’ll be matching up all interested players based on their respective levels. Of course we can’t guarantee we’ll be able to find a match-up if you sign up late, so try to SIGN UP EARLY!
Estoc's Edge
To reward clans for winning wars, we’ll be introducing a new clan-based bonus called “Estoc’s Edge.” Clans earn this bonus by winning wars in the new weekly tournaments. The Estoc’s Edge bonus will give clans the following advantages:
* An increase in Epic Battles’ Item Drop Rate
* An increase in Epic Battle Plunder
There will be 5 levels of Estoc’s Edge, with each level giving higher increases of Item Drop Rate and EB Plunder.
The Estoc’s Edge bonus is not permanent and will expire within a week. If a clan enters the tournament with a bonus, and they win their match-up, they will move up to the next level of Estoc’s Edge. If a clan changes their membership by more than 20% within a week, the bonus will expire immediately. For example, in a 100 member clan, if more than 20 members either leave or join a clan, the bonus will expire.
Special, one-time tournaments
We will still hold unique tournaments throughout the year, similar to the summer tournament. These seasonal tournaments will keep their own set of rewards, separate from the new weekly war structure. We’re currently re-examining how we do tournaments, and will provide more details once we work it all out.
Strategy
We want to encourage players to be as active as possible within wars. That’s why we’ll be removing certain abilities while you’re in a war, and adding new incentives for you to fight opposing clan members.
Quests are locked during wars
When engaged in a war, your focus should be fighting the other clan. Any strategies you use should be interactions between yourself and other players in the war. By removing the ability to do quests during wars, we hope players will focus more intently on the war at hand.
Incentivize Combat
To encourage players to fight others, we’ll be removing the permanent protection that exists in wars via the Defender Too Weak mechanic. Instead, when a player reaches 0% troops, they can’t be attacked (and can’t attack other players) until they’ve recovered to 50%. In a future update we’ll reveal exact details concerning 0% troops.
Reward Combat
Currently, there are no direct rewards for bringing an opponent’s troops to 0% in a war. We want to fix that! Clans that work together to finish off players should be rewarded. That’s why, every time a player reaches 0 troops, they’ll lose a percentage of their accumulated plunder in the war. To clarify, this effect would occur whenever an external player causes a player to reach 0%. This includes: Clan Members, Opposing Clan Members and Outside of War players.
To acknowledge the player who finishes off an opponent, a notification will be sent to both the aggressor and the victim, whether it was an attack or spy action.
Your Feedback
We mentioned this at the beginning of this post, and we just want to reiterate again that we really appreciate all of the community’s feedback. We’re going to look at all the constructive comments you guys send us, and work to create a war system that makes you happy. Thanks again!
Update
Thanks for all of your responses so far. Judging by the number of responses, it is an area of the game that a lot of you are passionate about.
Based on your feedback, we will be making the necessary tweaks and adjustments. Most likely, we will be setting up opportunities for interested players to actually try out this new system before it is permanent.
Rest assured, we do read every single post, positive or negative. We will need time to absorb the feedback before another update here on the forum. Please be patient during this process. Once again, thanks for the feedback and please keep them coming!