Re: - Bounty Hunter - v2.0 (Reworked)
Two issues.
If this is linked up on battle list then you will inevitably end up with a lot of eb players being the targets. Eb players that choose to leave gold out and grow not banking safely thus meaning a large portion of players will lose a substantial amount of gold. You also force everyone to bank their gold losing 25% of earnings because they run the risk of being a target. That IMO will cause immense frustration to a lot of players particularly those growing accounts.
I'm all for pvp but obviously eb players wouldn't like this at all and potentially losing players isn't good.
Yes I would imagine a lot of eb players that just got labelled as targets with rewards ( mith equipment drops )for hitting them would quit. We already see enough crying on forums about players being hit.
Yes battle list if used carries the same risk but putting a minimum limit of hits just basically means turning bounty hunter into farm potential sleeping victims. Or players that wouldn't fight back. Poss solution to that:-
It would need a all target participants to sign up so you are against players active willing for a fight that would also make it a lot more fun against those willing to fight back and thus a worth while system.
Achievements for x amount of hits on players through battle list ( example 5 hits per player then move on ) would be easier to implement and prevent some exploits.
Sign ups would mean the potential for players to sign up with multiple alts they could potentially get. Co-ordinate that through clan at set times and oaf or osf fill most of sign up and bobs your uncle.
As for team version you just re-create the entire miss match scenario all over again.
Nice idea don't get me wrong but needs some work.