Re: - Bounty Hunter - v2.0 (Reworked)
Wow,i think this is great. People aren't happy with this game so instead of sitting round and doing nothng but complaining someone has done some thing positive and tried to affect positive change, so hats off to you guys for that.
Reading through your suggestions some problems seem to arise, and thats from the negative way i feel people are allowed to fight in a war game. For example, turtling or fighting from pin or pinning their own team so the other side cant' do it. I know someone will say 'tactics' but if a boxer stood in the corner of a ring for 12 rounds, covered up and just tried to sneak a punch in every six rounds we would all roundly scream 'Boo', the ref would deduct points and the boxer would be a disgrace, around here though he gets a badge and thinks hes a real warrior.
So with this hat on i can only imagine people entering the bounty list with at least 30 towers, already at pin, getting friends to buy your allies, half pin you. Horsetrading is another potential downside, people just saying ' ill do the same for you, just lie down and take it'.
I genuinley feel that this idea has been thought up to solve how clanless or merc players can get the red paladin armour and not so much a way to improve the war platform. I think things will change because EE wars are just not very thrilling, simply a means to an end. In thrilling game play satisfaction they suck.
I woulld like to see some way in which 2 players could enter into a war between their kingdoms with the result being win lose or stalemate, to be decided by various means. I would rather see rewards based on inginueity, attrition, bravery, stategy and guts. Perhaps individual prestige, where we could see players who are hardcore.Essentially the communtiy have to decide whaich traits they consider worth and admirable and find a way to allow thos to come to the fore and be rewarded.
Untill I see a change that is closer to this ideal I dont think i can support it.