This is meant as a guide to new players trying to get into system wars. I would recommend skimming this guide, and then jumping into a regular lowland war (not clan lowland) as a tank (15 coe, 4 adt, 1 sos, 4 sdt - all lvl 3) to get some practical experience - and maintain a combination of learning / reading with actual war experience
First, some basic information
There are 3 main war types
Individual (Indi):
All stats included - including propacks, charms, furniture. Generally the most unbalanced
Kingdoms and Allies (KA):
Self-explanatory
Lowland (LL):
Only lowland buildings
Terms:
Plunder: The anount of gold you've gained in the war
KO: When a player reaches 0 troops and 0 spies (0/0), they are in the knockout (KO) state where they cannot send outgoing hits or receive incoming. If an enemy knocks you out, they steal 10% of your plunder and get an additinal bonus payout
AKO - you get koed by an attack - if successful, an AKO pays 5x the gold of a regular attack
SKO: self knock out - when your own action brings you knockout. You lose a small amount of plunder.
Leak: Losing incoming attacks to enemy players
ZT: Zero troops
ZS: Zero spies
ADT: Attack (troop) defense towers
SDT: Spy Defense Towers
Dive: Zero your own troops as quickly as possible, often by sending fails on a large enemy
Overview
Wars have a simple premise - Each side is given limited resources (1 initial bar, regens, and 1 or more health crystals)
Whichever side ends up with more plunder at the end wins - the side that wins determined by which side gets better resources and how well those resources are used.
Generally, Kingdoms and Allies and Lowland are relatively balanced giving each team similar resources. Indi is generally unbalanced
Plunder
In most wars, the majority of your teams plunder is from winning attacks on enemy targets - so using troop efficiently is the main way teams can get advantages. This topic is surprisingly complex, so we won't get into too much detail here
For new members, the goal is to minimize the number of efficient attacks that the enemy team can win on you - see my troop loss guide linked below for what efficiency means
As a rule of thumb, you should dive your troops when the enemy can get easy attack wins on your - some heuristics
Both teams will coordinate hits on the weakest players with troops, often with assassination support from spy builds, and blitz them with attacks once they get weak.
Wars are generally won by these massive blitz attacks on weaker targets, as well as hitting players as they regenerate troops.
Resources:
How to think about a war build:
https://forum.kingdomsatwar.com/thr...-to-ee-builds-and-tips-brought-to-you.186529/
Troop loss guide (how to efficiently use your troops)
https://forum.kingdomsatwar.com/threads/become-a-better-ee-warrior-1-troop-loss.187321/
Practical troop loss guide:
https://forum.kingdomsatwar.com/threads/how-to-watch-troop-loss-in-ka-and-its-implications.187334/
Spy loss guide
https://forum.kingdomsatwar.com/threads/become-a-better-ee-warrior-2-spy-loss.187333/
Lowland specific guide:
https://forum.kingdomsatwar.com/thr...ild-and-how-to-use-it-in-lowland-wars.187260/
First, some basic information
There are 3 main war types
Individual (Indi):
All stats included - including propacks, charms, furniture. Generally the most unbalanced
Kingdoms and Allies (KA):
Self-explanatory
Lowland (LL):
Only lowland buildings
Terms:
Plunder: The anount of gold you've gained in the war
KO: When a player reaches 0 troops and 0 spies (0/0), they are in the knockout (KO) state where they cannot send outgoing hits or receive incoming. If an enemy knocks you out, they steal 10% of your plunder and get an additinal bonus payout
AKO - you get koed by an attack - if successful, an AKO pays 5x the gold of a regular attack
SKO: self knock out - when your own action brings you knockout. You lose a small amount of plunder.
Leak: Losing incoming attacks to enemy players
ZT: Zero troops
ZS: Zero spies
ADT: Attack (troop) defense towers
SDT: Spy Defense Towers
Dive: Zero your own troops as quickly as possible, often by sending fails on a large enemy
Overview
Wars have a simple premise - Each side is given limited resources (1 initial bar, regens, and 1 or more health crystals)
Whichever side ends up with more plunder at the end wins - the side that wins determined by which side gets better resources and how well those resources are used.
Generally, Kingdoms and Allies and Lowland are relatively balanced giving each team similar resources. Indi is generally unbalanced
Plunder
In most wars, the majority of your teams plunder is from winning attacks on enemy targets - so using troop efficiently is the main way teams can get advantages. This topic is surprisingly complex, so we won't get into too much detail here
For new members, the goal is to minimize the number of efficient attacks that the enemy team can win on you - see my troop loss guide linked below for what efficiency means
As a rule of thumb, you should dive your troops when the enemy can get easy attack wins on your - some heuristics
- you are in the lower half the clan roster (for ka/indi)
- you are under 50% troops as a tank
- if you have low adt
Both teams will coordinate hits on the weakest players with troops, often with assassination support from spy builds, and blitz them with attacks once they get weak.
Wars are generally won by these massive blitz attacks on weaker targets, as well as hitting players as they regenerate troops.
Resources:
How to think about a war build:
https://forum.kingdomsatwar.com/thr...-to-ee-builds-and-tips-brought-to-you.186529/
Troop loss guide (how to efficiently use your troops)
https://forum.kingdomsatwar.com/threads/become-a-better-ee-warrior-1-troop-loss.187321/
Practical troop loss guide:
https://forum.kingdomsatwar.com/threads/how-to-watch-troop-loss-in-ka-and-its-implications.187334/
Spy loss guide
https://forum.kingdomsatwar.com/threads/become-a-better-ee-warrior-2-spy-loss.187333/
Lowland specific guide:
https://forum.kingdomsatwar.com/thr...ild-and-how-to-use-it-in-lowland-wars.187260/
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