This is meant as a guide to new players trying to get into system wars. I would recommend skimming this guide, and then jumping into a regular lowland war (not clan lowland) as a tank (15 coe, 4 adt, 1 sos, 4 sdt - all lvl 3) to get some practical experience - and maintain a combination of learning / reading with actual war experience First, some basic information There are 3 main war types Individual (Indi): All stats included - including propacks, charms, furniture. Generally the most unbalanced Kingdoms and Allies (KA): Self-explanatory Lowland (LL): Only lowland buildings Terms: Plunder: The anount of gold you've gained in the war KO: When a player reaches 0 troops and 0 spies (0/0), they are in the knockout (KO) state where they cannot send outgoing hits or receive incoming. If an enemy knocks you out, they steal 10% of your plunder and get an additinal bonus payout AKO - you get koed by an attack - if successful, an AKO pays 5x the gold of a regular attack SKO: self knock out - when your own action brings you knockout. You lose a small amount of plunder. Leak: Losing incoming attacks to enemy players ZT: Zero troops ZS: Zero spies ADT: Attack (troop) defense towers SDT: Spy Defense Towers Dive: Zero your own troops as quickly as possible, often by sending fails on a large enemy Overview Wars have a simple premise - Each side is given limited resources (1 initial bar, regens, and 1 or more health crystals) Whichever side ends up with more plunder at the end wins - the side that wins determined by which side gets better resources and how well those resources are used. Generally, Kingdoms and Allies and Lowland are relatively balanced giving each team similar resources. Indi is generally unbalanced Plunder In most wars, the majority of your teams plunder is from winning attacks on enemy targets - so using troop efficiently is the main way teams can get advantages. This topic is surprisingly complex, so we won't get into too much detail here For new members, the goal is to minimize the number of efficient attacks that the enemy team can win on you - see my troop loss guide linked below for what efficiency means As a rule of thumb, you should dive your troops when the enemy can get easy attack wins on your - some heuristics you are in the lower half the clan roster (for ka/indi) you are under 50% troops as a tank if you have low adt Both teams will coordinate hits on the weakest players with troops, often with assassination support from spy builds, and blitz them with attacks once they get weak. Wars are generally won by these massive blitz attacks on weaker targets, as well as hitting players as they regenerate troops. Resources: How to think about a war build: https://forum.kingdomsatwar.com/thr...-to-ee-builds-and-tips-brought-to-you.186529/ Troop loss guide (how to efficiently use your troops) https://forum.kingdomsatwar.com/threads/become-a-better-ee-warrior-1-troop-loss.187321/ Practical troop loss guide: https://forum.kingdomsatwar.com/threads/how-to-watch-troop-loss-in-ka-and-its-implications.187334/ Spy loss guide https://forum.kingdomsatwar.com/threads/become-a-better-ee-warrior-2-spy-loss.187333/ Lowland specific guide: https://forum.kingdomsatwar.com/thr...ild-and-how-to-use-it-in-lowland-wars.187260/
15-4-1-4 is probably overkill on the sdt. Not too many ps1 are casting in my experience. I'd recommend 16-4-1-3 i think. You will have the same sdt as everyone and an extra adt, you probably won't get chosen as the skim because of the adt and you'll plunder a bit more. This is probably splitting hairs though.