IA-CrazyRuggy
Well-Known Member
Yep really sucks how we get one equip that costs a lot to enchant for it only to be replaced by something better a month later. Perhaps promos need a new element instead of equipment.
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_____NIGHTWING_____ said:My one big concern here is you state the clans can stay together.
Yet as pointed out. The larger epics reward very little for the time they take.
With events back to back you have two options. Stay at home and basically ignore the events.
Or to out and sell your soul in a b2b hte clan or fast small eb rotating clan ( sacrificing any chance at growth which is hard enough ).
This actually damages clan loyalty.
Not all clans can do b2b hte.
Not all clan members want to sacrifice their growth for equipment that's going to be out if date in a few months. ( if the events were less densely run this would reduce that view )
As such we have two choices. Ignore the event and stay with friends and family.
Or ignore our home clans and merc for the events. Which heavily damages clans with the time required for events.
Your view on rewards and ee exploits. Spot on.
But it has been suggested before that one action results in one drop item for events.
It allows crystals to be used at home even for smalls. And it allows clans to stay together. ( item bars excluded from actions for drops )
Is this idea not worthy of a trial at some point at least?
I believe it would solve many issues and would encourage players to actually try for event rewards.
CreepyBalloonMakingClown said:Devs, those of us that enjoy pvp and osw do thank you for making the weekends pvp and offering that option as a way to participate in the promo.
However, the amount of promo items that a pvp participant receives has been way too small over the last 3-4 promos (end of last series and this one).
For example, getting 20 jewels (15,000 impel nodes) will get you 1,000 of the promo things at the conclusion. For most folks, obtaining 20 jewels will be a loooong full weekend of work with not much sleep. Some will do it faster with open alts or PS but for the average person, it will take all weekend and they still might not make it.
In comparison, if you do 2 TSG, 2 SS, 2 TS, and 2 AFF and drop an xstal on each....you'll get 1000 promo things (about 250 parts from each eb). Or if you do hte, for those that have the funds, 1000 promo things is about 12 hte's.
Pvp is fun and as more folks try it, I think you'll see an uptick in opt ins and EE. But for the promos....there's little incentive to opt into pvp because at the end of the weekend you'll actually be behind the eb playing folks in drops.
So, love the idea...but dramatically increase the pvp rewards (at least 50%) and I think you'll find many more opting in and learning the love of playing a war game.
-_-OPTIMAL-_-CHAOS-_- said:_____NIGHTWING_____ said:My one big concern here is you state the clans can stay together.
Yet as pointed out. The larger epics reward very little for the time they take.
With events back to back you have two options. Stay at home and basically ignore the events.
Or to out and sell your soul in a b2b hte clan or fast small eb rotating clan ( sacrificing any chance at growth which is hard enough ).
This actually damages clan loyalty.
Not all clans can do b2b hte.
Not all clan members want to sacrifice their growth for equipment that's going to be out if date in a few months. ( if the events were less densely run this would reduce that view )
As such we have two choices. Ignore the event and stay with friends and family.
Or ignore our home clans and merc for the events. Which heavily damages clans with the time required for events.
Your view on rewards and ee exploits. Spot on.
But it has been suggested before that one action results in one drop item for events.
It allows crystals to be used at home even for smalls. And it allows clans to stay together. ( item bars excluded from actions for drops )
Is this idea not worthy of a trial at some point at least?
I believe it would solve many issues and would encourage players to actually try for event rewards.
Just this. ^^
You respond to the silly comments and ignore the hard questions kaw.
That says how so many of us feel.
Player23578289 said:-_-OPTIMAL-_-CHAOS-_- said:_____NIGHTWING_____ said:My one big concern here is you state the clans can stay together.
Yet as pointed out. The larger epics reward very little for the time they take.
With events back to back you have two options. Stay at home and basically ignore the events.
Or to out and sell your soul in a b2b hte clan or fast small eb rotating clan ( sacrificing any chance at growth which is hard enough ).
This actually damages clan loyalty.
Not all clans can do b2b hte.
Not all clan members want to sacrifice their growth for equipment that's going to be out if date in a few months. ( if the events were less densely run this would reduce that view )
As such we have two choices. Ignore the event and stay with friends and family.
Or ignore our home clans and merc for the events. Which heavily damages clans with the time required for events.
Your view on rewards and ee exploits. Spot on.
But it has been suggested before that one action results in one drop item for events.
It allows crystals to be used at home even for smalls. And it allows clans to stay together. ( item bars excluded from actions for drops )
Is this idea not worthy of a trial at some point at least?
I believe it would solve many issues and would encourage players to actually try for event rewards.
Just this. ^^
You respond to the silly comments and ignore the hard questions kaw.
That says how so many of us feel.
If you are worried about losing items stick to the battles they are much much safer. They cannot be stolen so do the HTE (believe it is called hiring temporary excellence). You will find it much easier and no one will steal your gold either,
kaw_admin said:SyIverDragon-OnThe-Battlefield said:Also kc can you respond to my question of what you consider exploiting? Not trying to put you on the spot just want to know.
The word is pretty loaded, so I'm not going to go too deep here, but from a game design perspective I would suggest that exploitation occurs when players act in a way that reduces fairness and fun for everyone. All else being equal, two clans that are relatively similar in size distribution will most likely have more fun than two clans that are placed in a match where the winner might as well be predetermined. I would even argue that those who manipulated matchups in a way that nearly guarantees them a win are actually hurting the experience for themselves. Cheat codes are really fun for 5 minutes, but they destroy longevity.