Being a really hard core player back in the day to being a somewhat casual player nowadays, I have to say I did harbour some hopes of getting bc again ever since I came back after a long hiatus due to boredom with this game that priorities hourly logins for 1 frenzied minute of nonstop tapping over building a strong and cohesive community that will keep growing larger than the sum of its combined parts over time.
7 years is a long time for sustained success and for this, I congratulate ATA in being astute enough to change with the times to continue as a success story.
Unfortunately, while this new update of new building levels may seem great to those in the position of being able to profit off them, the majority of people I know and have talked to are totally in agreement that it is an issue that creates a huge ravine between new players and early adopters which is all but insurmountable unless you have access to unlimited funds to exchange for imaginary numbers in a database.
Although from a marketing point of view, it might seem a great idea to keep your top paying customers happy, it seems akin to committing business suicide to ignore the rest of your paying/free customer base when the majority clamor for a way to reach the coverted endgame status and not having the goals shifted when they are finally in sight of the finishing line. Especially when they comprise of the much larger vast majority when compared to the much smaller big spender base.
It might seem counterintuitive but allowing more people to BC before introducing ways to absorb excessive game gold might actually net you more income when these very people actually introduce friends to this game with great potential as new blood which in turn builds up a more stable revenue base leading to greater profits over time rather than the sorry state of events now when your customers leave in droves and new players come in and see the huge gulf between them and the largest accounts and quit immediately because they don't feel they can ever get to a state where they are competitive.
Of course, I don't own a multimillion dollar corporation but I do own several businesses and based on personal experience, I feel that I might just point out where you are going wrong with your business model of trying your darnest to monetize the short-term greed and lust of your biggest customers who always want to be the best and are also in the position of being able to do so. Sad to say, I feel your business model is only sustainable if you continue milking these said players more and more who will eventually quit one by one. When the big spenders quitting trickle turns into a torrent, that's when you will realize that you should have concentrated your efforts on the other 99% whom by then wouldn't be around to receive your love and concern.
Of course, you don't have to listen to me. Just summing up some honest opinion and critique from what some friends and I who have been playing this game since the pwars era have discussed recently.
We sincerely hope this helps if it happens to be read by the right set of eyes. Good luck in your future ventures.