@Panic and kingCarrot
I agree 100% and made similar comments on the feedback thread.
The matching algorithm seems to match CS without an accounting for account numbers, so you can get 45 big accounts vs 95 smaller accounts. Now 99 out of 100 times the new system is structured to give attacker pot advantage on hits, as there are more Att then def pots, and on sheer volume of actions. Scouts are a major problem as a small account can use a full massive static pot bonus to get successful scouts on any account and the defender can't use pots to defend. You should either be able to defend with pots vs scouts or the attacker can't pot scouts.
Also you are 100% right that small kingdoms 1/4 the size of large kingdoms swarming larger kingdoms into KO because while a larger kingdom may have a much higher amount of units and unit stats, action count does not increase per unload the larger u get. Now changing that would unbalance the game,however, there needs to some way to make a fair balance between stats and damage.
An interesting idea would be something like this:
use a formula where unit size per unit and total amount of units is taken into account when determining the amount of units an attacker or defender loses.
Let's be honest, it's silly if a build with a low spy stat as an example uses 3-400 of weak units and kills 10-12,000 units on a T5 lvl 3 spy account per action.
How about regulating unit loses in a more comparable fashion, u have low stat, low total spies and Stl/ass/sc a big spy, u kill close to the same number of units per successful actions vs a large stat/large unit account. So maybe per action 300 spies can kill 3-500 spies. This would be adjusted based on the strength of each individual units strength and the static pots/BFa/myth bonuses on both accounts. This would be a fairly radical change to current game mechanics, but would more accurately reflect a "realistic" way of recording loses and fix the small vs large account problem in these wars.
Finally, I'm extremely happy that war specific equipment is being released. HOWEVER, releasing equipment that gives huge heavy attack bonuses makes this discrepancy even worse. So added to the pot imbalance, the defense with 0 pots vs full pots scouting and the imbalance in troop loss between big to small accounts, we don't really need to increase small accounts abilities to hit larger accounts. If anything, more spy def bonus would be more welcome.