W32SQLE_Anarchy
Well-Known Member
Okay, so as most of you are aware, Val posted a thread regarding a new sort of gamemode, he called this "Bounty Hunter". Now before any of you get defensive and try and tell me I ripped off his idea, both him and I have been working together on this idea and trying to get it to go as far as we can. He posted the first thread to gather ideas and fine-tune the idea. He then asked me to make this thread to make a version that incorporated the ideas and took out some that we did and didn't like.
If you haven't already looked at his thread, here is the link. Bounty Hunter - By Val.
So now that is out of the way, let's begin.
Introduction.
What is "Bounty Hunter"?
Why would the Bounty Hunter mode be implemented?
What are the "benefits" of bounty hunter?
Ideas/Mechanics.
Target System.
The most important thing is to find your target, so we will start with this idea.
There were a couple good ways this could be done, so here they are.
Being the Bounty Hunter.
Payout Mechanics.
There once again, were a couple ways this could be done.
Return Bounty System.
This was a system suggested to encourage return hits.
Time Lengths.
Gamemodes.
Some gamemodes were already discussed but I really liked the sound of this so I want to put it in here. It will be a direct quote as it was explained very well. (If you guys have any gamemodes, I want to hear them! :ugeek:
)
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Regarding Estoc Edge Bonuses.
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So that closes it up.
Support us!
Bye!

If you haven't already looked at his thread, here is the link. Bounty Hunter - By Val.
So now that is out of the way, let's begin.
Introduction.
What is "Bounty Hunter"?
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VAL_WWWWWWWWVVWWWWWWWVWIIIlllI said:Basically the general idea is that you click a "search for target" button, and it gives you the name of a random player on your battlelist, you are unable to control who you get. Once you've received this player you will be given the amount of attacks/steals/assassinates you must do on this player, and once you meet this target you receive a reward of say 10 mith.
Okay, so the basic gist to it is, you click a "search for target" button. By doing this, you put yourself on the "bounty list". In doing so, you are now signed up to be given a random target on the battle list to hit [ By being random, this stops the possible problem of exploits, you don't get to choose who you hit, only a random selection out of others signed up. ]. However, once you sign up for the bounty list, it is not just all your way, by being on the list, other players who are also "Bounty Hunting" have a higher chance to get you as their random target. This creates one endless circle of both being the hunter and the prey, at the same time.
Why would the Bounty Hunter mode be implemented?
- A lot of people are currently unhappy with the way Estoc Edge wars are performing, hence this idea was created. The base of this idea is that the only person who can fail or lead to a loss here is you (or your group - explained later). Meaning there is no need to match clans or have "no matchups :evil: ", you can just log on and start hitting other players - just like back in the good old days!
What are the "benefits" of bounty hunter?
- The main benefit of the Bounty Hunter mode, is it brings back PvP. If you get a random person on the battle list and smack them for half an hour to an hour, constantly to earn the maximum reward it is probably going end up with retaliation coming your way, creating more 1v1s, OSWs, ect. If the devs really wanted to bring the WAR back to Kingdoms at War, this would be considered.
Also, it cuts some slack on clans doing Estoc Wars. Currently, the Estoc Wars are dominated by Guild Hansel and Hansel clans, such as Guilds Inc. , GHC Syndicate, SOTRA, DevilMate Academy. This provides another way for clans to earn mith, still by Player vs Player interaction just as an individual.
:mrgreen:
Ideas/Mechanics.
- Ok, now we get to the fun side of things, looking at how it works, ways it could work and other possible ideas. If you listed an idea in Val's thread and we liked it, it will be here, along with your name, as credit. If you do not want your idea listed here for some reason, please let Val or I know and it will be taken down.
Target System.
The most important thing is to find your target, so we will start with this idea.
There were a couple good ways this could be done, so here they are.
- The random method.
This is pretty simple yet effective. You simply hit the "Get Target" button and you are assigned one random player that is on your Battle List and has similar stats.
-Val.
The "Assassins Creed Method".
This would work off a similar method that one of the gamemodes in Assassins Creed does. I couldn't think of a better name so...
There would be something like a "Sign Up" button, that you hit. This then signs you up on the "Bounty List" being on the bounty list means that you are given a random player to hit. Yet this isn't the end, other players who also sign up on the bounty list will be given a random player, this means that while you are hitting your target, you have another target trying to hit you. This creates a seeming less endless circle of hits being traded.
-Myself (Anarchy)
Being the Bounty Hunter.
- There were also two ideas that were made that fall under this category.
Firstly, you are a bounty hunter, a rouge wolf meaning that the Bounty Hunter gamemode is done as an individual activity - on your own.
-Val
The other idea was.
Have the option to either be a "Rogue Assassin" or a "Hit Squad". (These names weren't actually included, I just made them up for the story/to make it easier to understand.)
This means you could still play as an individual by signing up.
Or, you could play as a group of 2-6 people by signing up as a "Hit Squad". Whether or not these would be random groups, or if you could invite friends is the devs decision if they consider this idea.
-Kotrizo
Payout Mechanics.
There once again, were a couple ways this could be done.
- The first way, is to have a set reward, of say... 10 mith. To obtain it, during your bounty you would have to land x amount of successful hits in x amount of time. This way it would be the same for everyone.
-Val
The second way is to have an algorithim that works it out, similar to that of the Estoc wars but obviously proportional for an individual. So it could be x amount of mith for.
x Amount of actions.
plus x Amount of troops killed.
plus x Amount of potions burned.
plus x Amount of potions used.
plus x Amount of plunder made.
plus x Amount of plunder taken.
In x amount of time.
This means that if you did more than your quota of hitting, you would get more mith, making it a more fair, reliable system.
-Myself (Anarchy)
Return Bounty System.
This was a system suggested to encourage return hits.
- If someone just pulled off/started a bounty on you, there could be a system to "Return Bounty" on them, meaning you could hit them back, for a slightly extra reward (e.g 10-15% reward increase). This would encourage people to return hits, instead of playing dead.
-Val
Another system that was very good, was if someone say pulled off 4 successful bounties in a row, if you were matched up to them, there might be a 20-25% reward increase to be able to take them down and end their streak. This would add another level of competitiveness to PvP, which I feel would be really good.
-Kotrizo
Time Lengths.
- If EE Wars are to stay in place, I think Bounty Hunting gamemodes could go for.
30 mins.
60 mins.
120 mins.
This would add a variety for those who some weekends can't war/don't have 4 hours to spare to be mega active in one period of time.
The cooldown until you can re-sign up would be 12 hours for 30 mins, 24 hours for 60 mins and 40 hours for 120 mins. (Encourages people to go for longer.)
This is so players can not just constantly stack mith, there is time that they have to wait.
This could be adjusted, it is just numbers that were quickly come up with.
-Anarchy
Gamemodes.
Some gamemodes were already discussed but I really liked the sound of this so I want to put it in here. It will be a direct quote as it was explained very well. (If you guys have any gamemodes, I want to hear them! :ugeek:
-KotrizoKotrizo said:All right so i moved to computer for this one.
I have read that many want this bounty idea to not be just solo, also a group oriented idea. I wholeheartedly agree.
Here is my thoughts on how this could work. You may choose to form a bounty group with 4-9 players. This group would stay together for a week at a time. After a week you could choose to "leave bounty group" and form another or stay out of bounty groups for awhile. Bounty groups of different sizes would face other groups of similar strengths and sizes. You may think this would result in the same issue as EE, unfair match ups, but since you are breaking down into smaller groups, many more match up options would be available, therefore increasing the chance of two equal sized bounty groups. The groups would no necessarily just fight each other for 1 week, you would be assigned a target group and be required to complete the bounty in a specified amount of time.
Once you completed a bounty, you would be required to wait 12 or 24 hours before searching for another bounty.
Some ideas for bounty requirements:
1. Your bounty group must succesfully assasinate the enemy bounty group. Each member of the other group must be assasinated 15 times. (If the enemy happens to be pure spy, scouts take place of assasinations) ---this must be completed in 1 hour.
2. Your bounty group must succesfully attack the enemy bounty group. Each member of the other group must be succesfully attacked 10 times. ---45 minutes to complete.
3. You must complete 20 attacks/assasinates on each enemy. ---50 minutes to complete.
4. You must keep the enemy below 50% troops for 30 minutes. (This could be hard to implement because of xstals. Perhaps no xstal usage while in a bounty group?)
The list can easily be added to.
Longer term.
1. You must complete 1000 succesful actions on the enemy bounty group. ---6 hours to complete.
2. You must plunder 2 billion gold from the enemy bounty group.--- 12 hours to complete
3. You must take each enemy bounty group member to 0/0 troops and spies once. ---3 hours to complete.
The times are subject to change, just wanted to give an idea. Their could be many more tasks assigned, but i will let others think of those for now. Any thoughts?
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Regarding Estoc Edge Bonuses.
- A lot have asked about the issue of whether or not Bounty Hunters would receive an Estoc Edge bonus for completing bonuses.
To be honest, this is completely up to the developers if this idea was to be implememented, all I can do is say my opinion however there are very mixed ones on this topic.
I personally think Bounty Hunters shouldn't get EE, firstly because it is already a way for you to obtain mithril itself as an individual, to keep things balanced I believe that is more than enough of a reward. You don't want this to become an over-powered gamemode. Also, I don't want every KaWer from the noobs to the LBers walking around with EE because they managed to land some hits in what is meant to be a PvP activity, not a way to go back to smashing out the haunts.
Honestly if it were to be implemented I think you'd need a seperate system that was weaker than EE for example "Bounty Hunter's Rewards" (yeah bad name, but it's just for the purpose of this) that maybe was only 1/2 - 1/3 of what the EE bonus levels are.

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So that closes it up.
- Thankyou if you made it this far, that is awesome... I know long thread right?
I want to give a special shout-out to Kotrizo, we didn't ask for his ideas but he kept posting them which really helped us out. Thanks alot man!
Yes, I know the thread is long, if you didn't read it, don't bother posting "TL;DR' because.
a) You look like a moron.
b) Val will be picking targets from those who do with his army of alts.
Support us!
- If you liked the thread, right "Support!" give us feedback, this thread isn't final, it will be edited as we go. Email the devs with a link to this thread! You want oldschool Kingdoms at WAR back? Well here is your chance, get this thread out there people! We will be creating a list of supporters and emailing them to the devs, so make sure to let us know if you do like the idea!
- How can we improve this idea?
How can we improve the thread?
It's all good, neither of us will take offence to constructive crticism, as a matter of fact, it is what we need! Please let us know!
- This idea was thought up by Val.
Contributed to and reposted by Anarchy.
Bye!