A Basic Guide for Off System Wars

tmh said:
Two comments.

One is about the new spy section. It says Hansels should quest their troops or burn them on a large attack target. I would disagree. Hansel troops should be aimed at a clan OSF to bring in tons of extra cash to buy new pots.

Yes and no, my thoughts are simply that all active accounts should be involved in the war. To have a 'clan osf' available like that they would need to sit outside the clan, be totally unknown, and always have gold out.

tmh said:
The other is just a general thing, probably the single most important aspect of off-system strip wars, has been left out of the guide. Spy defense towers.

Back in the Foxes/iG strip war of jan/feb/mar 2010, we all leaned this full well. Any account in either alliance that had no spy def towers was decimated. Even the mighty DeathMonkey was stripped right off the top of the lb, a feat few believed possible. It all came down to spy def towers.

When we would pick strip targets, the primary factors were that they had lots of money showing in allies on their profile, to make it really hurt, and that they had very few or ideally no spydef towers.

Targets with spydef towers are very unattractive. They have a permanent spy defense that cannot be negated. Yeah, your plunder suffers if you have spydef towers. But everything suffers if you get wiped out.

I managed to avoid being stripped by running a stupid high number of towers. I wanna say at my most paranoid I was running 12 towers out of the available 24 lands. Lol.

Realistically, that's ridiculous. We did some extensive testing at that time, and found the number of towers that was a safe minimum, I wanna say it was something like 4. 2 was better than 0, but 4 was enough to make stripping you very, very difficult. And the more paranoid of us stuck with 6 or 7 or 8.

If you want to survive a strip war, you will want spy def towers, no question. As to the number, I can't tell you. I would honestly probably look at some of the stronger, wiser players in iG for reference. They have such extensive experience in strip warring, I betcha that most of their power players have solid safe builds.

Food for thought.

I agree that spy towers are more than helpful, having a static spy defense is great, however, I wanted to keep the guide relatively basic.Several Temple's of Clarity aren't going to keep a spy out either in my opinion, but make it harder on an attack build using their spies.
 
People should keep in mind that, much like hiding your good allies with small toads, having towers won't stop a strip - it will only serve to deter one or slow it down.

I love my 10 towers! I'd say if you're not a target you should keep enough to dissuade a strip (6-8) while if you're a target you would want more (8 )... It's personal though and depends on your preferences.

Keep in mind that towers are also great for system wars... Though they don't give plunder, they are great for stopping annoying assassinations and steals 

Okay I'm done - again builds are personal and based on your preferences... I personally love my build!
 
@tmh - The difference between 8-10 towers may not seem huge as its usually a difference of 1-2 more successful steals and 1-2 less steals per bar for spies but I find that difference worth it, especially if you're getting stripped 
 
 GREAT guide meisha (and belle)!! And while I was cringing the entire time over the idea of this information being made widely available (what the enemy doesn't know CAN help YOU ), if it encourages more clans to war, I'm all for it.
One slight possible correction on the spy section however; % lost by enemy on steals is stated as 1% per steal. The most recent tests I've run show that to be accurate for hits, but significantly lower for steals. Depending on factors such as relative strength etc I found the % lost on steals to be approx. 0.2% (5x less than amount lost per hit) If you want to know how much an enemy is losing per steal after a strip multiply total gold out (say 100bil) x .002 = 200mil per stl. Whereas, loss per atks = approx 1 bil in this case. If I remember correctly that means it takes around 3,000 steals to clear 1/2 and ememy's gold; over 9,000 to steal all of it.
**feel free to test this yourself and correct me if I'm wrong. (if anyone is interested I can provide the data I used to calculate that %) there are also other forum threads addressing the change in game mechanics which I believe took place around April of this year**
That being said, you can see the importance of 1) stripping as much gold at a time as possible to increase total loss by enemy 2) working as a team and having as many people available to steal as possible when the strip occurs 3) doing activity checks and test strips prior to a large strip to ensure the enemy is inactive and doesn't use funds from strip to upgrade or bank in attack pots 4) again, working as a team to create a strategy that includes some attacks, being sure not to pin, for maximum gold loss esp when time and/or clan activity makes completely clearing the target difficult.

Anyhow, again, great guide ladies!!


 Happy  Warring! 
 iG Family 
 
Thanks LD :) And yeah, the more you can strip at once the more effective the strip, good point.
Thanks for your test results too ;)
 
Because.. More and more people only play to hit EB's and get nervous at the idea of off system warring. This is simply some basic knowledge to help give those players a bit of confidence to get out and try it :)
 
dang it..... it is supposed to be between .08 and .16%.... Meisha- will you edit that when you get a chance...

And dis - off systems are only hazardous for your health if A.) you are a pure spy with allies B.) You think it would be funny to use disfuntional as your osf C.) You are a Belle Build
 
Very well written, there is a lot of good stuff in there. I would give you some ideas on some stuff you could add but there is a point where they have to figure it out for them self and where you don't want some info floating around where they can use it against you.... 
 
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