♔ BUILDINGS & LAND ♔

Tier 1 Level 1 Spy Building

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Why Towers (Yes, Towers) rock in a fight.

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Towers/Fortresses may not give any plunder. :evil:
Towers/Fortresses may not give any troops. :o
Towers/Fortresses may be the bane to the pWar Generation as they slow growth. :roll:

But...
what they do give is
a static defense bonus. :mrgreen:

By that I mean the following:
  1. Regular Troop based building's defense is tied to your troops.
    Go ahead & check. If you use up all your spies you will have 0 Spy defense.
    This is why you can steal an all spy OSF. At 0 troops he has 0 spy defense.
    Towers however have no troops. Their Defense is static.
    The bonus to defense from a tower is the same at 0 troops as it is at full troops.
    This holds true for Defense, as well as Spy Defense, Towers/Fortresses
So if you are in a war, Towers can be a life saver when fighting near or above pin as they are unaffected by troop level. :shock:

HolyTrinity also pointed out to me that attacks/spy attacks are absorbed in the following order:
  1. :arrow: Defense/Spy Defense (amplified by ProPacks & Reset bonuses)
    :arrow: Bonus from your banner (tiny though it may be)
    :arrow: Allies Defense/Spy Defense Bonus
    :arrow: Defense/Spy Defense Potions :!:
Since Towers give a static defense they could have a big effect on the number of potions you lose defending from an attack saving you big money in a war.



To prove the above here is a screen shot of my stats with my spy troops pinned at 0.
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I have 3 Temples of Clarity (Max Spy Def Fortress)
Notice even though I am at 0% spies I have a 14.6m+ Spy defense (which in my case is equal to almost a 20m spy defense due to my reset & Propack bonuses).

Unless you have a great defense bonus from allies, Towers are awesome in a real fight.

( :idea: Something to consider, especially when PvE starts fighting back :idea: .) Just sayin.
 
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