Why Towers (Yes, Towers) rock in a fight. Towers/Fortresses may not give any plunder. :evil: Towers/Fortresses may not give any troops. Towers/Fortresses may be the bane to the pWar Generation as they slow growth. :roll: But... what they do give is a static defense bonus. :mrgreen: By that I mean the following: Regular Troop based building's defense is tied to your troops. Go ahead & check. If you use up all your spies you will have 0 Spy defense. This is why you can steal an all spy OSF. At 0 troops he has 0 spy defense. Towers however have no troops. Their Defense is static. The bonus to defense from a tower is the same at 0 troops as it is at full troops. This holds true for Defense, as well as Spy Defense, Towers/Fortresses So if you are in a war, Towers can be a life saver when fighting near or above pin as they are unaffected by troop level. :shock: HolyTrinity also pointed out to me that attacks/spy attacks are absorbed in the following order: :arrow: Defense/Spy Defense (amplified by ProPacks & Reset bonuses) :arrow: Bonus from your banner (tiny though it may be) :arrow: Allies Defense/Spy Defense Bonus :arrow: Defense/Spy Defense Potions :!: Since Towers give a static defense they could have a big effect on the number of potions you lose defending from an attack saving you big money in a war. To prove the above here is a screen shot of my stats with my spy troops pinned at 0. I have 3 Temples of Clarity (Max Spy Def Fortress) Notice even though I am at 0% spies I have a 14.6m+ Spy defense (which in my case is equal to almost a 20m spy defense due to my reset & Propack bonuses). Unless you have a great defense bonus from allies, Towers are awesome in a real fight. ( :idea: Something to consider, especially when PvE starts fighting back :idea: .) Just sayin.