♔ BUILDINGS & LAND ♔

Discussion in 'Strategy' started by Wulf, Oct 8, 2011.

  1. Tier 1 Level 1 Spy Building

    [​IMG]
     
  2. Tier 1 Level 2 Spy Building

    [​IMG]
     
  3. Tier 1 Level 3 Spy Building

    [​IMG]
     
  4. Tier 1 Level 4 Spy Building

    [​IMG]
     
  5. Tier 2 Level 1 Spy Building

    [​IMG]
     
  6. Tier 2 Level 2 Spy Building

    [​IMG]
     
  7. Tier 2 Level 3 Spy Building

    [​IMG]
     
  8. Tier 3 Level 1 Spy Building

    [​IMG]
     
  9. Tier 3 Level 2 Spy Building

    [​IMG]
     
  10. Tier 3 Level 3 Spy Building

    [​IMG]
     
  11. Tier 1 Level 1 Pure Defense Building

    [​IMG]
     
  12. Tier 1 Level 2 Pure Defense Building

    [​IMG]
     
  13. Tier 1 Level 3 Pure Defense Building

    [​IMG]
     
  14. Tier 2 Level 1 Pure Defense Building

    [​IMG]
     
  15. Tier 2 Level 2 Pure Defense Building

    [​IMG]
     
  16. Tier 2 Level 3 Pure Defense Building

    [​IMG]
     
  17. Tier 3 Level 1 Pure Defense Building

    [​IMG]
     
  18. Tier 3 Level 2 Pure Defense Building

    [​IMG]
     
  19. Tier 3 Level 3 Pure Defense Building

    [​IMG]
     
  20. Why Towers (Yes, Towers) rock in a fight.

    [​IMG]

    Towers/Fortresses may not give any plunder. :evil:
    Towers/Fortresses may not give any troops. :eek:
    Towers/Fortresses may be the bane to the pWar Generation as they slow growth. :roll:

    But...
    what they do give is
    a static defense bonus. :mrgreen:

    By that I mean the following:
    1. Regular Troop based building's defense is tied to your troops.
      Go ahead & check. If you use up all your spies you will have 0 Spy defense.
      This is why you can steal an all spy OSF. At 0 troops he has 0 spy defense.
      Towers however have no troops. Their Defense is static.
      The bonus to defense from a tower is the same at 0 troops as it is at full troops.
      This holds true for Defense, as well as Spy Defense, Towers/Fortresses
    So if you are in a war, Towers can be a life saver when fighting near or above pin as they are unaffected by troop level. :shock:

    HolyTrinity also pointed out to me that attacks/spy attacks are absorbed in the following order:
    1. :arrow: Defense/Spy Defense (amplified by ProPacks & Reset bonuses)
      :arrow: Bonus from your banner (tiny though it may be)
      :arrow: Allies Defense/Spy Defense Bonus
      :arrow: Defense/Spy Defense Potions :!:
    Since Towers give a static defense they could have a big effect on the number of potions you lose defending from an attack saving you big money in a war.



    To prove the above here is a screen shot of my stats with my spy troops pinned at 0.
    [​IMG]
    I have 3 Temples of Clarity (Max Spy Def Fortress)
    Notice even though I am at 0% spies I have a 14.6m+ Spy defense (which in my case is equal to almost a 20m spy defense due to my reset & Propack bonuses).

    Unless you have a great defense bonus from allies, Towers are awesome in a real fight.

    ( :idea: Something to consider, especially when PvE starts fighting back :idea: .) Just sayin.