Regarding all recent updates? Devs are aware and the dev team is discussing a solution. Rest assured. Keep the harassment down guys, don't want to forum ban - but I will if need be.
This is an example of someone who contributes nothing to this game. Instead of reading with an open mind, Chubby has to continue to insult and degrade other players
I was just quickly reading over a few rules and regulations of the Apple agreement. 11.1 Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected. There are many other rules that ATA are forced to abide by. So Devs please tell me why you are flaunting/bending and clearly breaking many of these rules ? I would like a response to this..Or should I speak directly to Apple ?
I'm asking for a refund of purchases made from oracle last 90 days from iTunes due to ata customer service and biased if you feel the same join me
My end thoughts. There are bigger issues going on in KAW than this and it should be what details this thread. Name calling, trust me, gets you no where. I highly disagree with it but it's not worth the frustration, especially since Inferno is a stand up guy.
If the Devs are strapped for cash, they could always bottle up Chubby and Larry's tears and sell them as "all natural troll lube".
Devs must have a new game in the works. Why else would they fail to respond to every concern the community has. I guess its easier to start fresh then fix the overwhelming problems they have now.
I see what you’re saying, “What’s the point of participating unless there is more incentive?” However, there is a gap in the market for an introductory level, as there is plenty of incentive when trying to learn a new aspect of a game. I feel it’s safe to say there are those who bother not with warring more than once every two weeks for the EE refresh *emoji hand raise* Or perhaps more than bi-weekly if one is unlucky *also me* and must suffer through multiple indi losses before reclaiming EE. The incentive of winning (if you can) is clear. As a result, many participate in the chaotic and frustrating 100 man wars to avoid the 15 man weekday wars, where Alpha Dog’s previously mentioned ridicule takes place. Not to say that ridicule doesn’t take place in the 100 man wars, but it is less substantial. So, the Introductory League is a (proposed) solution to garner participation in weekday warring. People who will benefit from an introductory league: - Brand new players - Young (and) Huge HTE accounts, whose size doesn’t match their skillset - Old (and) Small EB fairies looking for something new to enjoy - Those who enjoy iWars regularly as followers, but would like a platform to develop a skill (e.g. WC’ing/Tracking) and would prefer a less intense environment If the amount of participation is questionable, perhaps start with smaller 8-12 man rosters? Or even an Event 2 week trial run (Devs love those event thingies, no?) I know participation may vary, but that is why I am trying to gage the community’s opinion. A bunny hill, before the double black diamond. A backyard lawn mower race, before the Formula 1. A way to engage the (currently non-EE participating) community to enjoy another layer of gameplay.
"]How would the kaw community feel about an introductory league for EE warring? Individual Wars partially cured the hindrance new players faced when seasoned professionals would lowball those trying to break into the world of EE; and indi warring works in the sense that anyone who wants to war, can. However, there are issues with mixing skilled warriors with those new to this part of the game. The purpose of an introductory EE league would be to separate the range of caliber, allowing new players to learn at a slightly more balanced pace. Conceivably, new players could cast something similar to the Wave of Conflict for intro indi wars (perhaps, Ripple of Rage or Billow of Battle) simultaneous to WoC indi wars, resulting in two separate leagues (intro and advanced) being run concurrently. One question that may arise is “what if EE Veterans want to take advantage of the intro league” The simplest solution would be to have less desirable rewards, e.g.: Intro-EE1=10% Intro-EE2 =15% (and so on) as the purpose is in allowing new players to enjoy EE while developing a skill set, and not necessarily about the rewards. I understand an intro league isn’t for everyone (that’s kind of the point), but would like to know if this is something in which the kaw community is interested.[/quote] SUPPORT....This is a great idea and will allow people to learn to war without feeling the ridicule from seasoned war veterans ...and getting a larger part of community warring ...in a war game[/quote] Really is a great idea. Sad part is participation would be a problem. Current wars now need to offer much more incentive, really indi wars are the only shot at being the closest to a fair chance of winning.[/quote] I see what you’re saying, “What’s the point of participating unless there is more incentive?” However, there is a gap in the market for an introductory level, as there is plenty of incentive when trying to learn a new aspect of a game. I feel it’s safe to say there are those who bother not with warring more than once every two weeks for the EE refresh *emoji hand raise* Or perhaps more than bi-weekly if one is unlucky *also me* and must suffer through multiple indi losses before reclaiming EE. The incentive of winning (if you can) is clear. As a result, many participate in the chaotic and frustrating 100 man wars to avoid the 15 man weekday wars, where Alpha Dog’s previously mentioned ridicule takes place. Not to say that ridicule doesn’t take place in the 100 man wars, but it is less substantial. So, the Introductory League is a (proposed) solution to garner participation in weekday warring. People who will benefit from an introductory league: - Brand new players - Young (and) Huge HTE accounts, whose size doesn’t match their skillset - Old (and) Small EB fairies looking for something new to enjoy - Those who enjoy iWars regularly as a followers, but would like a platform to develop a skill (e.g. WC’ing/Tracking) and would prefer a less intense environment If the amount of participation is questionable, perhaps start with smaller 8-12 man rosters? Or even an Event 2 week trial run (Devs love those event thingies, no?) I know participation may vary, but that is why I am trying to gage the community’s opinion. A bunny hill, before the double black diamond. A backyard lawn mower race, before the Formula 1. A way to engage the (currently non-EE participating) community to enjoy another layer of gameplay.[/quote] Regardless your idea would benefit the community, which is what we really need in this game in some aspect at this point. Obviously they will always be people who just war for ee and that's their decision. On the other hand they do need to tweak the payouts and all to get current members more excited to participate. Honestly with all the events and all I just don't seem them implementing anything war based anytime soon.
Very true, but the purpose of this thread was to share ideas for the betterment of future gameplay. Ideally, the best ideas will get implemented, but I don't think anyone expects anything to be expedited.
Just catching up. Inferno isn't only player to recover reset account . It has happened before but no one is meant to know. Magoo reset. Got his account back the next day. To my knowledge its very likely possible to get it back if you tell them a good story-eg: my wife reset my account/my husband reset my account...
Minor enhancement request: When enchanting equipment, please show what the next level stats are in addition to how many elements required to enchant. Or, you could click on a link that takes you to an official forum page where all the stats are shown. Spanks!