Your voice matters to me

Discussion in 'Questions/Feedback' started by Titan_God, Jun 15, 2015.

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  1. A simple solition to a lot of the problems:
    Alter the stats of the buildings.
    The cost/stat should lower with the tiers instead of increasing. So basicly, lower tiers should get better stats and higher tiers should lower a bit

    This would allow people to get stronger quicker and tighten the stat difference for the majority of the players.
     
  2. I just want to be able to grow from PvP as fast as I can from PvP. That would make the game way more fun.
     
  3. Decrease the 15 minute wait time for an eb to 10 minutes.
     
  4. Also add sound effects for different epic battle creatures. Multiple sound effects not just one so they sound transient.
     
  5. Plus a separate world chat primarily made for communication and is discretionary towards clan ads. Similar to a third party app where people can come to let loose n chat.
     
  6. I'm gonna need 10 seal of deflections since you are going to utilize my ideas and generate income off my ideas. Or I will also take 600 nobility points.
     
  7. If you fail >200 scouts in a 24h period you should suffer a plunder penalty.

    >200 5%
    >300 10%
    >400 15%
     
  8. So how about that gap between lb and the rest? Biggest hansel on Kaw makes 72b an offload on hte.... 1t a day easy....sounds legit
     
  9. Well LB have played a long time n spent a lot n if wanna seal n max xtal thats their choice.
    LB r what they r n new Huge cs also.
    I believe large n mid n small builds need more attention.
    Tiering is one option i like.
    Incorporated into both PvP n EE.
    Drop Round war n replace with a counter to Primal war to offset the imbalance. If a better tweak is available fine but i'd rather see the same amount of clan wars available.
    Add an IWar slot for Asia/Oz
    More war tourneys to alleviate breaks between seasons.
    Weekend tourneys work for me.

    I agree with the hit range needing tweaks.
     
  10. I believe there are more players my size than fat cat lb,I never whined to much about spending cause I can see its pay to play..But ata has gotten super tight,I haven't seen a sod drop from an hte or rotwb in a year and these are paid ebs..yes you don't have to buy them but what are you other choices to remain competitive in this stat driven war game?
    Silences...to ruin the social end of this you can get silenced for a little to major infraction so let regular everyday players moderate the game?what happens when 90% of your moderators join one group and become biased only to that group?
    Would be nice to see ata give back a little to the long term customer,and have better customer service
    Would it be to hard to give something little for free? Like nobs and xstals for more quests I mean you can tweek out more gold from an Eb that's around 6 bucks why not add another damage bar to it? You did add more buildings and lands didn't you? So a 10 minute 6$ Eb is your goal? You really like soaking your old customers til they leave?

    Anyway ata do nothing lose money long term by soaking your current fan base peace out cub scouts
     
  11. Chubby HTE doesnt drop seals only horns
     
  12. The answer is simple:

    It is unsustainable to rely on income from the few at the expense of the enjoyment of the many.

    Get the many offside and the few will have no-one to feel stronger than, and hence leave.

    The social strengths of this game becomes irrelevant when the community walks away in droves.
     
  13. If you got rid of hte, id be indifferent to this idea. Otherwise, no way as this will only widen the gap.
     
  14. Splitting wc into wc and world ads has been a request for years...it is really not a big ask. Please devs, please.

    Of course, if the active player bade drops any further, it might need to be consolidated to keep it active, sigh.
     
  15. Ally market overpriced. New players cannot get. Let alone keep an ally. Some ideas.

    1-make a limit on the price of an ally based on a multiple of the cs. This would stop tiny builds being volleyed beyond the reach of new/lower players. So...last to buy when it hits the threshold gets to keep until it grows. If the ally doesnt grow, you could get stick with it. That risk is enough to push bigger players out if the small player market.

    2-make it so you can only buy allies 5mcs smaller than you or higher. Purely an idea to keep large players out if the small market.

    3-left field...qyick fix-remove max plunder ally mechanic so all players are max plunder regardless of allies. This helps small players get started...and makes the ally market less important early.
     
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  17. Thats not really something that is needed to make the game better as whole... You could do something without making separate chats... Perhaps a clan recruitment centre. But splitting it up would not be a good idea imo.
     
  18. What about dropping seals from Hte too ? Maybe not as the same rate as Horn but still in a lower rate of dropping seals from Hte could help a lot
     
  19. Or not make HTE so common and such a vital and crucial part of growing in this game. Its wrong when something that has to be payed for has turned into basically a necessity for growing.
     
  20. How would the kaw community feel about an introductory league for EE warring?
    Individual Wars partially cured the hindrance new players faced when seasoned professionals would lowball those trying to break into the world of EE; and indi warring works in the sense that anyone who wants to war, can. However, there are issues with mixing skilled warriors with those new to this part of the game.

    The purpose of an introductory EE league would be to separate the range of caliber, allowing new players to learn at a slightly more balanced pace.

    Conceivably, new players could cast something similar to the Wave of Conflict for intro indi wars (perhaps, Ripple of Rage or Billow of Battle) simultaneous to WoC indi wars, resulting in two separate leagues (intro and advanced) being run concurrently.

    One question that may arise is “what if EE Veterans want to take advantage of the intro league”

    The simplest solution would be to have less desirable rewards, e.g.:
    Intro-EE1=10%
    Intro-EE2 =15%
    (and so on) as the purpose is in allowing new players to enjoy EE while developing a skill set, and not necessarily about the rewards.

    I understand an intro league isn’t for everyone (that’s kind of the point), but would like to know if this is something in which the kaw community is interested.
     
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