WoC Gold Button: an Indi War Solution

Discussion in 'Wars' started by O_o_____Frog____o_0, Sep 2, 2015.

  1. Tweaking clan wars? Didn't the devs kill those off already? Despite all the forecasts of doom and gloom, S5 was fine. Dont see why the devs need to return to a broken system.
     
  2. Support great idea!!!!! 
     
  3. Thanks. Devs, please consider this.
     
  4. This is the type of elitist thread I would usually hate on.

    But, it's a well thought out idea, and basically creates a two league system that has been asked for pretty much since wars began to get serious at the end of season 1.

    The exclusion of free to play is totally unacceptable.
    This scenario doesn't exclude anyone really just separates people into leagues. So all good there.

    The reward idea of 5 vs 3 is my only cause for contention. If a player does well and xtals in the free play league they deserve the same reward level. After all they still paid to play.
    Reducing the top league to 4as opposed to 3 would be more acceptable.
    So yes I agree premium league should have higher incentive but not too far ahead. To keep players competitive.
    As frog also says. This may help with making more equal matches too. Though it would be worth a trial first to ensure it doesn't destroy free to play indi wars with the lack if experienced players taking part in the lower league.
     
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  6. Also if everyone has towers nobody will be able to do anything :lol: all towers? Come on OP :lol:
     
  7. I just did amazingly well last indi and look at my current towers... only sko once on an xtal to ko 2 players on oppo and the initial sb and failed assn did nothing but slightly delay my out going spy inc... so no towers are not REQUIRED. but I will be adding some towers later in my abyss as I don't need 25% of buildings with those to be effective
     
  8. I have no problem removing the towers requirement.
     
  9. Please note that the 25% towers is a combination of sdt and adt. With that in mind, this requirement is not that much.
     
  10. Support if no tower requirement.
    Then it becomes a simple check of(in java expressions at least):
    Player is the player object.
    public int getXtals(){
    Return numberOfXtals;
    }
    public int getMitb(){
    Return amountOfMith;
    }
    //When 'gold' woc is casted, check this statement.
    if((player.getXtals>0)&&(player.getMith>14)){
    Return true;
    //and allow them to cast the spell
    }
    else{
    Ata.squid.//stuff to make pop up appear telling them that they don't meet the criteria.
    }
     
  11. Support. I totally agree with frogs proposition.
     
  12. 10 pages so far
     
  13. They will introduce this on smash
     
  14. Proposal works for me.
    It's not exactly tiering but it effectively achieves the same type of result.

    Support
     
  15. Who was the idiot mod/dev who locked all threads in active topics tonight? Lol
     
  16. It's not refusing to xtal @frog . I am only 14 . Do not have a job to pay for such things . I still finished top 100 and top 5 in almost every war
     
  17. It's a huge benefit when everyone does xtal I understand that but it rarely happens in Indis
     
  18. I support completely, one thing though, if you do meet all 3 requirements you can't regular cast

    Of course that leads to players casting with 24% towers to have an almost certain win
     
  19. Then in your case the regular WoC is better.