why we need NEW lands now.

Discussion in 'Ideas + Feature Requests' started by -_-OPTIMAL-_-CHAOS-_-, Mar 1, 2015.

  1. Look at eb records at fire emblem! RedStar made 2 trill in about 2 hours. Just shut the **** up about catching up. We are talking about the normal players here.
     
  2. Oooh potty mouth. Shut it, juvenile.

    Im not obsessed with the 'bigs' tbh, just pointing out that a so-called fix which gives everyone the same thing is no fix at all.

    Same as everyone complaining they can't all get the top weapon in a promo. If everyone gets the same thing, the relative benefit to everyone is nothing.
     
  3. Also I would recommend that you re-read OP. You'll see that this thread was about helping small players catch up with the lb.

    Foolish indeed
     
  4. It's not supposed be a fix. It's supposed to be a place for an extra 25 buildings to help people at a smaller size have an easier time getting more plunder. More cheap lands with a building price cap = more plunder from those buildings = more revenue to help finish those 300b lands.
     
  5. Yah, and my statement was saying it's an unrealistic idea. The amount of real money required to catch up would be insane. Not including the hours you would have to spend each day. I was stating my opinion. Nothing foolish about that at all :) .

    But what we can do is help them catch up to the average player/mid sized builds.
     
  6. No support. Dont need new lands or buildings, we need mechanical fixes such as hit ratio, better war system, and better marketing for this game. Not more inflated stats. This would solve nothing adding more lands to the game.

    Its a marathon not a sprint. This game takes time and dedication to grow big. Or alot of money which i refused to spend on ebs. Not everyone will be LB or even come close to getting up there.

    Deal with it
     
  7. Lol the mighty the obvious part of catching up is that players can be build complete. In 1-2 years not 3-4

    It is about enabling new players and mids the chance to actually grow.

    I don't agree with the current reward system for promos but this is not a thread for that.

    I have not said I believe that any player can catch the lb. I said the ability to fight over allies and supply there of would be greatly increased
    Now as you are determined to argue and derail with false statements you may leave the thread.
    Your opinion is noted but you have clearly missed the point I was trying to make. And the purpose.
    Happy kawing but your comments are neither constructive or needed.
     
  8. Inglorious it's again not about lb. it's about being build complete within 1-2 years ( that Is not a sprint )
    Of we want new players the time to grow needs to be at a reasonable level or the new player influx will remain very low and this game will get lonely over the next year as everyone gets bored and leaves.

    Please stop obsessing on lb. the point I made is about enabling people to build complete in years and have the freedom to play the game as desired. As a war game.
    The other issues are for another thread and I have also supported and asked for everyone of those issues 
     
  9. New high stat lands make a larger cs separation n allow more ppl to EE inside their ranges.
    Better match ups will occur if rosters r planned well.
    All ppl believing NC is the end all be all get there at their own pace. Thats life. EB only ppl mosey along per usual.
     
  10. Hence why the new lands are lowlands and lower stat builds. The balance and separation will remain, the bigs buy and build complete sooner than new and smalls / mids which maintains the gap. The closing of the gap will only occur as people close in by opening lands faster and build complete this makes no difference to the immediate stat balance created for the next war season and the off season is where most ee will choose to grow.
     
  11. Why should new players be able to BC in 1 year? They gotta grind like the rest of us. They dont need hand outs or extra incentives.
     
  12. 1-2 years. And because they didn't join kaw years ago like we did.
    We had longer to make the jumps.
    And simply we won't attract new players telling them its 4 odd years to build complete
    If we want a growing community some concessions need to be made. Halting all the work by reducing prices would be unfair.
    Giving everyone 25 lands with extra revenue creating ability is.
    Time to stop thinking of what you had to do ( which was easier with the time you joined kaw ) and think if the long term future of kaw and gaining an influx of fresh players that are inspired by the chances the game offers. The ability to grow and the appeal of actually warring.
    Or of course we can let the bigs get bored and leave as the community slowly fades away.
    This was needed when hf lands came out. Abyss lands have just magnified that lead.
     
  13. You're asking for this game to die.
     
  14. Interesting. Not sure about the need for tower restrictions. An easier solution might to be to increase the payout the LL buildings give. Why not just allow HL buildings on LL as well?
     
  15. Ive seen plenty of players my size or bigger with one year badges...
     
  16. Frog I believe the best solution is to do a new set of lowlands for two reasons.
    1 it doesn't change anything on the map set that the devs have prior said is awkward. And that the current lowlands is the perfect introduction to the build tactics of kaw.

    2 I believe a new set would be a better increase in plunder revenue and not tweaking the existing lowlands when complete means less wasted gold swapping out buildings and maximum profit from available lands.

    The tower restriction is to open builds up for different styles of gameplay and trying to reduce the ability in a small part to turtle in ee wars. Open fights in a war game always seem the best suited to the spirit of the game.
     
  17. See hte and pay to play.
    This is to open up to free players to help everyone in kaw and attract new players whether they spend or not. A growing diverse community is extremely healthy for a game base that is driven primarily by chat features.