I give my full support to this thread. Players who don't use real life money have it very hard and it is very time consuming to build complete. It would help smaller players have a chance. But you could also make it so that the players who pay get a reward out of this, perhaps if they pay a certain set amount of money then they can build towers on this new land? Just an idea
full supporr to optimal on well thought out thread...i agree with point made about no towers being allowed on these lands ..if not restricted i will definitely be one of the hundreds to place 25 towers on them lol
*sigh* The bigs will buy all the lands instantly and therefore in the long run the relative difference this will make will be nothing. Why cant people ever see this?
Look up the word 'business' in a dictionary. Look up the word 'charity' in a dictionary. ATA are a business.
Go to the App Store and look up this game and see what it says. Look up the word "Free" in a dictionary. Look up the term "false advertising" online. Look up the word "lie" in a dictionary.
In the app store KAW is very, very clearly labelled as having 'in app purchases'. The app itself is of course free.
@ lol the mighty. I actually wrote a paragraph about that issue. And the point is not to prevent the lb getting the same rewards. It is about giving faster growth to the smaller players ( whilst lb bank for whatever next ) This means every other player in kaw can grown inviting new players to the game with the ability to grow fast. 2 years not 4. The ability to get an ally worth fighting over. Bit ty for allowing me to confirm again that this is about the new players and mids. About keeping the community growing by speeding growth for the whole of kaw. Not just those who can build complete in a day when new lands are released.
Yes, but the point is that the bigs will just get additional gold to bank, the same amount extra as all the new players. The relative difference is 0 and just leads to more inflation later down the line.
As said. The bigs can bank all they like. The rest can grow. That's what is needed for new players small and mids. A faster way to grow. This offers them the fastest easiest way to grow. Without unbalancing the game. It's about getting them to a level they need to be at. I'm sure the build complete players who are bored can find a way to amuse themselves whilst the rest of the community grows.
Optimal...the bigs will be banking MORE gold than they are now. With your idea the bigs will end up with more money than they already have. Player retention and boosting the smallest accounts by means not available to larger accounts is what is required. Its noob plunder spells and free unlocks thats required. Of course, everyone will have to start grinding at some point and thats when it all falls down for many. Eventually those 5 unlocks/builds a week will be down to 3 then down to 1 then down to 1 a fortnight etc. Has to be that way.
Well thought of idea. I do see this as a good solution to the game for smalls. Yes, there will always be those that could exploit this, but I see them as a minor problem. As long as nothing like the HL tier 4 released. Crap stats for gold spent. Many, like myself, are avoiding that ug.
All these "bigs" everyone is so obsessed with are only top 200 out of over 15k people..you are never gonna catch them...why not worry about the other 14800 people instead? this is a good idea..the big are gonna bank regardless of what is done..get over it