The reason as I see it that there are not so many replies here as there are on less worthy threads is because the OP says it all. There is no need for discussion, OP hit the nail on the head, there is very little to add. Bfe and bfa need to be accounted for the same as raw stats and pots in plunder calculations, that is all.
If you support the solution listed, please email the devs at their support emails. Although, if you happened upon the ATA website and did some searching... I'm sure you could find each devs buisness email and email them directly I mean... maybe a dev will actually ready it.
Good post and points by all. Unfortunately, I've seen posts like this since season 1, and yet we still have an ee system even more flawed than season 1 in season 3. Maybe, just maybe, it's simply the DEVS.
I wish that wasn't true fenfen, but sadly you're correct. Who knows, maybe the latest outsourced devs will pick it up and see how simple it would be to fix the issue.
Bump for the best fix to ee war (and a balancing of other pvp as well). Make BFA and BFE count for plunder calculations, same as build size and potions!
Actually, this is a very relevant post and something that we have been thinking about / debating internally for a long time.
Great thread Versa. Without doubt the current plunder system in EE wars is outdated due to the strength of Bfe and Bfa. Static strength makes the sh/gh build so dangerous and without doubt needs to be calculated in payout. This would solve many of the problems
Im 100% with the idea of getting rid of EE completely and putting all of those 'resources' into improving off system wars. Im sure Redstar and other top Ally LB'ers would avoid OSW at all costs with this
with this idea implemented* There will always be those gamers that can find a way around the system anyway