Kinda agree , id like to see guilds pay a decent wage when hit first , why devs havent tried this not sure but your def on point op
Ive said it time and time again. Take the plunder out of wars. Make it a point based system where attacks steals assasinations and scouts count for points. Vary what actions pays how many points. The most points wins. Wham system fixed
Hell even add points for actions failed against you. But youll never fix the gh/sh issues with plunder being a factor in wars
Support this thread. Last ee I was in the opposing clan was mostly gh with full mith equip. It was impossible to KO them. Dtw to atk and scouted to 0, but still couldn't KO them. Yet they KO a lb account that has higher bfa/maxed bfe. Now I don't think that should be possible to do so. Plunder isn't the only thing that needs changed. It's the penetration and success ratio that these builds have.....fight mechs. These little dinky accts shouldn't be able to hit me with 100% success. That's what needs to be changed. If that's changed the plunder won't be an issue.
Totally agree Holy not just the plunder need to be fixed. Are u have clans with 3-4 LB accounts and a bunch of GH and ur clan has only a few GH and bunch mid sized and cannt even hit top of other clan. That's not the plunder that's the problem. Look at warlors match ups against zodiac or empire rising getting zodiac. What's zodiac have like 10 lbers in there to warlors like 5 or so. That's not the plunder giving those crap matches
The lands should count for 80% of plunder, maybe more. Then that would create a fairly equal payout. Having plunder based on lands more heavily means even the lc GH/SH pays fairly comparable to an hlbc player.
Once a payout is more equalized then does it really benefit to be small? Having harder times defending attacks? Anyways. I doubt they'll pull off any sort of fix.
Very much so support. All the moaning about no matches are the manipulation clans, so your idea will be great for all now as every one gets a match and every ones happy
People who say it makes smaller builds useless, that is exactly the point of this game. To grow. When you stay small an build BFA, you're practically making it useless to grow, so why would the developers even bother releasing newer buildings and stronger tiers if we all just decided not to grow :lol:
Support! The metric for plunder should already be incorporated in some sense as to your chance of success. As stated in the op - adjust the plunder payout with the chance for success or failure which includes stats, BFA, BFE
well make sure you notify us in ADVANCE to the change since i do not wish to be left out in the cold while im converting to gh