Why SH/GH are not the Issue

Discussion in 'Strategy' started by IlIlIlIlI-Versa-IlIlIlIlI, Jan 26, 2014.

  1. Support! And lmao @Raw on Page 1. I thought you've only been playing a few days, Im pretty sure Versa would/should know more than you.
     
  2. Exactly Waylander, and I feel it was totally implemented incorrectly. It still maintained the "size matters" without accounting for all of the variables.
     
  3. This is very right. The pvp system needs a bit of an overhaul due to the size of people's kingdoms nowadays.

    But when you war with those hit restrictions off it feels very very insulting that they can bomb you all they want, successfully I might add. While you no matter the change will plunder sweet **** all.
     
  4. THE MAIN ISSUE IS THE MATCHUPS THE SH CREATE. ANY ATTACK BUILD'S STATS THAT AN SH CAN HIT(HIT RATIO), IS TRANSFERRED INTO A LARGER BUILD ON SH ROSTER, THE ALGORITHM DOES THIS TO DEEM A MATCH "FAIR" . THIS IN TURN LEADS TO A ROSTER OF MIDS WITH 5 SH MATCHING A ROSTER OF ALMOST HFBC ACCOUNTS WITH 12 SH. THIS IS THE PROBLEM IMO. NOT THE PLUNDER. THANK YOU .
     
  5. very well made thread  support
     
  6. Then the same thing will happen. Gh will use only attack bfe, reducing their plunder enemies get off them, and increasing their plunder off enemies.
    There is no solution to the gh problem, they tried nerfing them, then they made sh. There is no winning
     
  7. In KAW you're supposed to build different buildings for different advantages. The GH/SH are built for EE, that's their advantage. All builds should vary in their advantages and disadvantages.
     
  8. Hmmm well this would completely get rid of the GH/Sh build. If say the GH can successfully hit the large build, he must have larger BFE/bfa/pots/stats. If the system does become changed the way you suggested, GHs would pay more to the large builds than the large builds would the GH because of their larger total stats. In the end this would just make clans stack large players to plunder off of the Sh/GH. Btw sorry for any spelling or grammar errors I don't really care lol. And correct me if I'm wrong
     
  9. This situation isn't solely eliminating the build types. It's making it fair by giving an exact amount of how strong someone is. If they have all the criteria to be strong but a small build, it's only right to count them as a stronger build. It's called underestimating a build and it's beginning to destroy Estoc wars, if not already.
     
  10. Support, I very heavily agree, as it is this system that prevents from war. I have to scour wc and have started the season 0-3. And trust me, I'm not a bad warrior.
     
  11. Tighten hit range is obvious answer smalls can hit smalls. Mediums can hit mediums LB can hit LB. It's the only solution I see and it should have been trialled a lot more during chaos wars
     
  12. Send it to the devs. Nice idea.
     
  13. You should make a separate thread or use this one for a list of supporters. This would definitely help and devs might actually listen to it.
     
  14. Simplest solution always had been implement a minimum payment for everyone in ee wars. You cannot stack or equip around a minimum payment.
    Very well stated but people would just select certain minimum equip they need to exploit it but it may go someway to addressing the imbalance.
     
  15. Support!!! Best thread ever!