Disclaimer: This is based on the extremely limited information provided by the devs and what we have been able to deduce so far by observing the mechanics of the event. Maybe the devs had a surprise around the corner which will make these points redundant… I certainly hope this is the case. Summary/TL-DR: Event doesn't promote clan loyalty. Easiest way to get maximum personal rewards is to hop around collecting items and then hit clan hall at any clan with over 10m items. What are the issues and how can they be solved: 1. The bonus which can be racked up by hopping to get coins is 10x the bonus which can be achieved by sitting in a clan for two days. To solve this cap the coin bought bonus at the player's maximum clan loyalty bonus. 2. Hoppers get to keep all their items when they leave a clan but the clan loses them. Surely the clan should keep them and the hopper should be penalised, say by losing 25% of the items they earned while in that clan. 3. Early tiers that once took a day to get solo now take a whole clan 2-3 days this needs to be adjusted. 100K, 300K, 600K match the rewards of 500, 1.2K, and 3K rewards this is not worthwhile. If the devs aim with this event was to reward clans with a cohesive structure who play together day in and day out then I think these adjustments would go a long way towards promoting this without being too harsh on players who want to jump around every now and then to visit friends. I welcome all feedback, ideas, thoughts on how this could be fine tuned. Also, an appology to all the small to mid size clans of kaw. The unintended consequence of this thread, if steps aren't taken, will be more hoppers. Hopefully devs can fix this. If not, good luck to everyone!