I think a fair reward would be 30 mith to each person on the winning team that's about all I get for indi forget the top 3 successful actions take that away.
Let's use the new mith weapon as an example 1400÷5=280 so we have to win 280 wars (obviously excluding the 50 mith for top 3 actions because that won't be easy for certain builds) to get a weapon that isn't as good as the event equip I war the for the hell of it but most won't war for that.
Add pvp events mith that occur nearly every weekend. I have 1855 n no reason to buy a mith weapon that my event EQ is already better than as well as the Abyssal sword.
Number of successful actions doesn't determine who has done best for the team could u kindly do a fairer way of distributing mith to the winning team
Wooooo back to indi! The betas were fun, warring as a ps is not for me tho, and seeing as how I'd recently converted all my LL shortly before they'd announced it, wasn't gonna bother changing em again. I truly hope these ll wars bring bring more ppl into our warring community but I, for one, will happily be going back to indi
In my humble opinion 5 mithril for winning is a very small reward indeed, especially since many people are not even all that excited about mith equipment anymore (as event rewards are so good these days). I have said this before (and I know/hope that the Dev's may have this as a long term plan...), but we need better rewards for winners AND LOSERS to make wars really successful.
To make mith EQ more appetizing a new idea is needed. 1) next phase for LL War the Devs could add only the use of mith EQ for BFE. War EQ for war use. I know ppl will holler whats the point of other EQ n i say use it for IWar or OSW or PvP. Not all LL War slots need include Mith BFE but maybe 2 a week would suffice. 2) up the enchant levels on the present mith EQ to get inline with Event EQ. This idea may or not be appealing to many ppl or the devs for that matter. 3) create monthly or every 2 months a Mith War event on a weekend. Use current LL War format but can alter roster sizes to suit if wanted. Mith EQ is usable.
The offseason wars needs more meat or new twists to further whet our appetites. Many clamour for rewards to be better n thats fine. Staying generally within what kaw already offers n not going to far away from current wars something novel needs to be added. Anyone with genuinely good ideas to offer? I'll start... Add aqua/inferno random drops for winning
I do like the tournament idea. Maybe a monthly or bi-monthly deal. Some way of incorporating it into an indi format would be awesome too. Do it over a weekend. Give losers a 24hr broken sword so they can't cast in for subsequent wars after they've lost.
I couldn't come up with an easier way to make it work in indi format with any other current in game mechanics. This would require the least amount of tweaking to implement.
Throughout my life I've experienced many a variety of tournaments. They offer up many choices n styles. They can also double up as a way to try new war ideas out by the devs. 1 weekend does not allow for exploits very easily or at all.
I'm partial to double knockout style tourneys. Winners side gets an easier route to winning in the finals the longer they remain undefeated. Losers side is a longer grind
As I always say, reward is the only way to improve EE. This is same story as most ppls feel so boring for b2b pve events but they still doing b2b hte or event ebs to chase the rewards. With this 5 miths reward, lets see what will happen tomorrow What I can see is less than 10 clans will sign up, then 8, then 6... Most PPls doing these beta wars because they have a chance to get EE lv but wont lose it and plus 300 event stuffs dropped if they are lucky. Without these rewards, they won't waste 2 hours for this stupid 5 miths and take a risk to lose their ee. They will just back to cast woc for indi war once every 2 weeks.
War 1 only 6 clans are warring. Three matches. :roll: :roll: give more rewards to encourage people to do war, Devs. :lol: Why must I do war for 5 mithes? Let's go do individual war.