Hey guys, While our changes during War #5 did have some effect on extreme cases of imbalance there's definitely room for further improvement. We're going to be tightening the gap for plunder earned even more in War #6. We're also going to be setting Wars 8 & 9 taking place tomorrow as test wars.
Hey kaw_community, please may you answer my question before, will we get refunded nobs used in test wars ?? For regening troops that is
If this has been previously suggested my apologies. Its on my mind now so I'll suggest this now. For sometime now the majority or ee warrers have been asking for changes to mechanics to fix a problem caused by what people have created. The state of ee wars can be sumed up as a beast created by humans using computer exploits. Instead of using mechanics to fix the problem, why not fix the problem using the forces that created it. My proposal. Separate ee wars into 2 or 3 tiers. Have clans given a score based on the personnel who have casted. This score can be visable in the sign up page. Clans would be able to check progress as they sign up and after signing up are given their final score. A players score is assessed by the same factors that go into their sign up as they do now(bfe BFA overall cs etc). However including things like battle wins and during season rancor, can make this score a better reflection on the player. If we make tier one's rewards greater than those of two and then three, encouragement is given to clans to war in the top tier. Clans who cast multiple sh simply can not war in this tier because their sign up score will not be big enough. It allows for better matches and better game play. Devs have thrown the incentive to grow with t5 price cuts, this takes the idea further. Another added advantage is during season if you sign up and have a certain score or higher, nmf can b rewarded with rancor as the exploit factor is nearly diminished. When we warred big during s3 we never got nmf, we may have got flogged at times but we still got matched. I do believe the solution to these matching problems relys within the hands of the people who created them.
@kaw_admin will people that participated in these test/beta wars receive a beta tester achievement? After all we are testing it
This blows I was just in test war and lost my Estoc level 1 and got 7 miths that's not right not in a test match That is something you need to look into had I known I wouldn't have gone into the matchup
havent ee'd in months. In first 15min of war 6 1 sh had 900m plunder n another 750m plunder. Along with the fact it was a very crappy match. What a great fix. Fool me once shame on u twice shame on me. This is like 7th time now u. "Did something" Me and the others that belive u r pretty stupid i guess
Devs why dont u do a 10 m cs and up war. Then maybe you will see that will go a long way to being in the right direction for wars.Just dont let woc be cast ifu are below 10m cs. Remove the sh and ppl will be happy
Worst match ever, y'all screwed up the match algorithm very well. Y'all need to match LBs to LBs and make BFA heavier, if y'all keep using Combined stats of clans y'all will never get rid of clan stacking. Y'all punishing most of KAW for errors y'all did. Stop putting the BULL **** about making stuff better when y'all don't want to understand the problem.
Strange. Hit restrictions should be on, but they seemed to be off during war. Is this an accident :? or not
im not sure what last war was all about, we appeared to be way out matched. people that were dts became open once war started. a heads up would have been nice. devs a little insite on what your doing would help us all out alot. i think its only fair during these test wars all ee is returned as well as xtals. for crying out load, rosters where jumping all over the place and noone understood what was going on. im hoping its a positive. but right now its an unknown. please give us detailed feed back.... ty
We're going to be having two more Beta Wars during the 1PM and 7PM PDT time slots tomorrow as we perform additional testing.