What ever happened to the ideas originally posted by kaw admin when chaos wars were first introduced? Such as faster troop/spy regen timers, NO regen, no xtals, ect? Anyways classic wars are the best mode hy get rid of them? Advantage wars are by far the worst and most people i know hate them. Bring back classic 2h 15m ko wars or 4h wars. Dont try to make everyone happy, just make the war system work right and as intended
2hr set ko wars is the only war type where smaller clans have any shot to overcome your awful match up system
Are you kidding me with this improved matchups ******** looks like a fair one you have here. No more money for you Devs an you wonder why so many are leaving the game.
6:5 or 5:6 those are your options for ee at this point. 6 lb or big towers / 5 gh or 5 lb or big towers / 6 gh. Devs tried to nerf gh to eliminate their mechanical advantage in ee. But have instead added gas to the fire. 11 man roster's actually make the mech advantage roster's easier to do. Less gh required. And shorter wars also favor the mech strategy. So basically unless you are building roster's with that ratio your wars are gonna be a slaughter. Well you could also try all ps and go that route.: P. But better find a bunch of strong gh for S3. And I don't know what ya tell the other 80% that want to war. I guess tell em to find their own gh. Or devs could make dts/dtw in ee based off build cs only and keep current match making algorithm.
Probably not where to post this. I don't care. I am gonna vent a bit. Don't care what y'all think. This lb/gh ee manipulation is ridiculous. Never should a 1.5mil cs build att a 20mil art build and win. I give a damn about mechanics. We just warred this bs clan set up. We event very big to stay away from SOS1 war clans. Still match them. We are 100mil cs bigger. Get sat in all war. How does this make sense. Feedback is welcome. Tell me what you think. I honestly believe manipulating the ee system like some of y'all are doing will kill estoc wars. If I'm wrong correct me. But I'm not.
We had two 15 mil cs hansels at the bottom of the roster and they had 5 sos1 accounts with the biggest cs of 2.7 mil. I need the devs to explain how all 5 sos1 r winning on our members with the lowest attack build had 18 mil cs. A sub 3 mil cs should not be able to even attack a 18 mil cs account. Has the hit range changed. The gh nerf has only made it worse. If this stay like this there will only be 7 or 8 clans warring by the end of season 3.
hey devs when are you gonna pull your heads out of whatever hole you got them in and learn how to match and stop bein lazy!! all your doin is addin fuel to the fire of bunch angry peeps!! if season 3 will be like this you wont have any warriors to do ee with!! have good day and think about wut peeps are sayin!!
How does a gh hit a 18mil plus build and succeed that is just wrong and ridiculous no wonder people want to quit warring and save their money. I for one find it ridiculous and will probly not war or buy xtals till fixed. If anything make it so you cant hit more than 2.5 mil cs higher or lower than you that should be an easy fix, could even make it 3.5 mil cs. Also make the gh/Sos1 pay what they can take during war time. Just some thoughts from someone who has only been warring for a month and is already fed up. Should tell you something.
@ mikejustice, When you say only allow hits within 2.5-3.5 higher or lower than your CS, do you include BFE, BFA, propacks etc in that calculation? If not, than you simply shift people in the direction of building up allies rather than CS. In other words, trading one build scenario for another. Further, i can easily see how a GH can hit an 18 mill plus build and succeed--if the GH is towered and has allies, its hit window is greatly expanded. Further, if the 18 mill build is coming out of pin (so it is really at 16% strength--or thereabouts) and the GH is full, good BFA and BFE should allow the GH to successfully hit an 18M CS build. The GH's "true" hitting power (plus the added pot advantage of 1.0 attacking and 1.2 spy attack) bring the two builds much closer. The best BFE out there (assuming all mith equipment fully upgraded--is nearly a 9M CS equivalent). Not trying to be argumentative, but simply creating a CS hit window would not solve the problem you mention. People would then start demanding an "ally hit window" then a "BFE hit window". Pretty soon the only solution would be for the devs to give us two identical rosters, down to equipment, bfa, bfe, propacks, etc. And have us use those kingdoms for the duration of the war. But what would be the fun in warring with an account that is not yours? Cheers, Kage.
@kage they were successfully hitting out of pin while i was full after xtal their bfe was similiar to mine and I had more bfa. I can get oast being hit its that they take 30 mil a hit and when I attack them it is 2 to 3 mil even when they have pots.
Hi Kaw Admin, Happy New Year. Would love to see more Chaos in the wars . They are all same type (lenght, roster, style...). Let's have fun stuff like in the beginning with large rosters, lot of xtrals, long lenght, different styles... These are Chaos Wars . Thanks
Devs are to lazy to continue 2hr wars, its pathetic, 27 wars all the same boring crap war style. Game is very lame. Match up system is a joke. really hope you get your crap together before season 3 starts because all you've done with chaos wars is make war stupid
@ kaw admin I try to not encourage complaining in forums over wars i prefer that people try to learn to war within parameters set out. However.... the 11 man rosters are very time consuming on us that organize them. having to run wars in 2 clans is not what im interested in could you please consider making bigger rosters? also when s3 starts can we not change anything regardless of how much i will or will not like it? let us learn how to adjust thanks and looking forward to s3.... Harbel