Re: Blaze Undying Ring Enchantment Level Costs And Stats 1000 ash for last enchant to get to max level? Guess you need to spend $1000 to max ring lmao.
Re: Blaze Undying Ring Enchantment Level Costs And Stats What did that give you total? 95 total ash? Maybe a few circles, some inferno and a crux or 2? Those drops are very rare obviously, and with the current ash amounts heavily favoring 5-10 even those 11at a time drops won't help much...
Re: Blaze Undying Ring Enchantment Level Costs And Stats Close. 105 ash and 10 circles to open the epic. I'm not spending money on this, let someone who cares use the gold keys or whatever they are, and see what they get.
Re: Blaze Undying Ring Enchantment Level Costs And Stats I would like to know who maxed the ring, pretty plz.
Re: Blaze Undying Ring Enchantment Level Costs And Stats That's why no one is playing anymore of the Votive Ash EB. IT SUX!!!!!!
Re: Blaze Undying Ring Enchantment Level Costs And Stats That's one drop that you got 1/30th of the ash needed. And for them to collect all that ash in a few days they had to have spent closer to 1k than 0 your irrelevant one lucky drop not withstanding.
Re: Blaze Undying Ring Enchantment Level Costs And Stats He said he got 105. It takes little over 3k. 1/30th is the correct approximation.
Re: Blaze Undying Ring Enchantment Level Costs And Stats Clans averaging 40-50 people in this epic, that's only 20-30¢ per person. Over however long this event is, people getting multiple chests or whatever they are. Probably be about $20. Plus people doing them so fast, you'll get plenty enough to upgrade it. If you want something to be mad about, be mad at the aqua/inferno for it.
Re: Blaze Undying Ring Enchantment Level Costs And Stats Hope they make easier to enchant, The Rings of The bees, where only with items that drop from Eb, where am i supposed to get Inferno and Ash... Fix it devs
Re: Blaze Undying Ring Enchantment Level Costs And Stats For all those wondering since this noob can't say who has it maxed ---Spyke--- has the ring maxed: