As funny as people’s egos are about this; I think this was a really bad decision. What separated Lowland Wars was the fact that we could rely (to a significant) extent on our clan members and that we could control how we could execute how we performed that war. Whether it was by war strategy and our builds or by the speed of our members. When you take this away, it becomes even easier to abuse the war system where moles can be placed in all clans, so if you’re lucky that you even have a War Commander; you’re screwed. In indi to an extent, you can live if you have a leak. In LL you can’t, as per example if a clan of ps1s/ps strip a hyb, they win from such a significant amount of plunder, there is no way of a comeback. In individual war, it’s subjective, you can rely on your tops with their bfa/large builds to be able to balance it out by plundering the opposite leaks. It’s really hard. So either you kill Lowlands completely or you return it to the previous format. It was nice knowing that when we chose to war with active members, we had a tracker and a war commander. It just seemed more inclusive, for those who are passionate about warring, we were given that prior notice to be able to plan against opposing clans, with counter builds and other plans to make war more interesting. It’s something fun that really set things a part. A lot of people in lowland were from Asia TZ, when you changed war times and included a different type of war, well now 2 types, it killed LL and those that chased, there wasn’t more of a reason to war as it was difficult with their timings. So much went wrong. So what happened now has really finished LL off.