Upcoming Feature: Clan Roles!

Discussion in 'Past Announcements' started by [ATA]Grant, Jan 13, 2016.

  1. 4 people doing admin roles covering a global game?
    Have you run a small clan?
    You need 2-3 admins to open doors and advertise plus start ebs per time zone. Especially now with high speed ebs if a clan owner is large to speed up ebs for drops.

    A good start up clan should have 3 lots of 3 admin working in 8 hour shifts not on Full time but able to respond to phone notifications at any time during their daytime, offer advice, pop into cc and try to encourage clan chat that helps keep new players interested and informs them of how to play the game in all aspects.

    This is the basic set up any decent clan should have at the very least to operate effectively.
    Anything less puts to much pressure on individuals and leads to players losing interest as both the leadership gets burnt out from the game that feels like a second job and thus no fun along with members losing interest seeing the cracks appear in the clan that then leads to further lost interest.

    The social aspect is what matters most.
    Anything. That makes it harder to pull and keep people interested is a negative move.
     
  2. You do realize that you can have 14 roles within clan that can kick right? 1 War Lord 3 War Chiefs and 10 Charge Hands. I have no idea which HtE clans you have seen but if they don't have charge hands spread out through the time zones to kick people they're not that organized as a clan.

    This post severely assaulted my brain cells, mercilessly killing them with nonsense. How is this system detrimental to newer players again? No one has actually explained this point other than talking about the 7.2t cost to buy all the slots, that is not a lot of gold. Can't afford War Chief and Commander slots because your clan is stupid and poor? Buy knight and captain slots, they can start EBs so your clan can make some funds to afford cheap slots.

    I don't see anything wrong with this new system that would cause clans to fail teaching new players beyond their own lack of understanding the game.

    You couldn't assure me you wipe your ass when you get up from the toilet. Yes you're so right all of forums is my yes wo/men circle of influence, way to exaggerate everything you post about. How is anyone supposed to take you even a little bit seriously?

    Basically what your saying is you can assure people there is a flood of negative review for this update because you walled or PM'd a few people outside of forums, with little to no proof to your claim that would assure me had it existed in the first place.

    I asked for proof of your claim, not what you think you know.
     
  3. I disagree, alot of admins kicking people isnt necessarily a good thing, for the clan running regular epic battles (again not been in hte clans so will not speak about them). But the 2 most important features of a admin in a clan that runs constant epic battles is being able to start epic battles and accepting or rejecting join request. Having these 2 responsibilities split between different admins isnt a very good solution, and again why can the owner(s) not decide how many people they want to have admin responsibilities, having only 7 other admins outside the owner (Warlord) and co-owners (War Chiefs) that can do the basic functions of the admins now is not very many, the rest you have to decide if they can accept join request or start epic battles, that just dont make good sense to me. We are basically going to have to demote admins now that are trustworthy admins that have been doing these functions in our established clans already. And again these constant events calls for many to help watch the door as people come and go to collect pieces to meet their goals on rewards.

    Dont know that I would want just anyone assigning admin responsibilities which is what it sounds like can happen under this structure. So if I give someone the Captain position they can then assign someone to the chargeback position, which honestly we try to leave the kicking to the council unless otherwise necessary in certain occasions.

    So I see many flaws that will affect our clan and I believe many other clans in a adverse way. And Im not even talking about the cost, at this point. Many clans like Excel have worked hard to get to the place we are, and climbed our way up the clan lb, and hope to continue to grow as a clan. And weve done so having loyal people and friends here to help maintain the clan we want to be.

    I would rather have no new clan structure than this one proposed. Im all for clan enhancements to the structure, if that is actually what they will be. Atleast a position should be added between Armsmaster and Captain that allows that position to do both of the 2 basic functions, accepting join request and starting epic battles, and of course the other roles already listed for Captain as well. And again not having a limit (upto 99, of course) to how many of these positions can be given or bought, whichever the case maybe.

    So please devs, as was stated above by someone else, are ya'll reconsidering this clan structure?
     
  4. MAY THE DRAMA COMMENCE
     
  5. bobba grow up little child.
    as your case in point of why forums are trash and why peopke avoid them.
    i cant be bothered respond to your stupidity.

    I have more interesring things to do than debate with a sycophant.

    Nor have you asked for any proof nor do I need prove anything muppet. As devs corrispondence kept private to all players.
    Think first little child.
     
  6. I agree seems like your points plus so e of mine are beyond concept for most people tonunderstand or grasp how sad.
     
  7. you don't NEED any of those. Almost every clan starts up as a small clan, where a very small number of people are doing the vast majority of the work. The smaller the clan, the longer the ebs are, idc if you run reckoning, origins, destroyer, haunts, or even start running TSG regularly, majority of clans have a downtime where ebs take 8 hours plus. If they're faster than that, the gold generation is higher and they can afford more slots. Simple stuff. The LB clans will buy the 1T roles because they have more disposable funds, the smaller clans will buy the 50b ranks and have less funds to throw around.

    To the others:

    You can't accept people if your clan is full. being able to drop for space is equally as important as letting someone in, I'm very surprised there's only 4 people able to do both in a clan with this structure, that's my only suggestion to change, along with the 3T for 3 top positions.

    I've been watching the forums for the past few months as the dev team attempts to repair the damage with the kawmunnity, they spend the time developing a new clan structure that has been asked for for years, and all there is really on this thread is people pissed off. That's one way to make them not interested in doing the little quality of life changes in the game, way to go peeps.
     
  8. The game is evolving, grow with it or die off. Just stop crying about things brought to the game after years of the same people crying about wanting it.

    Hypocracy at its finest.
     
  9. There are generally two sides to the issue of the payments to make people admins (whether players like the idea in general is a different subject).

    One side has expressed the problem that smaller and newer clans, the type that run War-beasts and such for newer players, will be severely disadvantaged because they won't have the resources to pay for a full set of admin slots to keep regular EB's running, as well as the other aspects necessary for a clan. This leads to lower satisfaction of the clan members, and spirals to a dysfunctional and abandoned clan.

    This side argues that the fees will kill smaller clans and force newer players to join established clans with established rules, perhaps before knowing whether they really fit in with that clan, and certainly being well aware that they have very few prospects for advancement for a long time.

    The other side argues either that this is a good thing, and only well established players should be able to create a clan. And newer players who aren't willing to pay their dues with an established group, should quit. For those that want to see smaller clans fail, and like the idea of a less diverse way of playing KaW, that appears to be the only purpose of the fees.

    We all know that the established clans will be annoyed, but probably have the resources to open these slots fairly quickly, if not on the first day or so. If the point is to reduce the KaW inflation, this will have very little effect. However, for smaller players and clans, raising a few Tril just to make a clan operable is a daunting task. Especially as the clan needs the admins to start EB's to raise the funds to open slots to add admins who can start EB's.

    Unlike a higher price tag to create a clan, these new admin slot fees appear to only harm the smaller clans and newer players without adding anything to the game.

    By the way, that's the TL;DR version as well.
     
  10. Please show me one quote asking for 1trillion gold admin slot costs?
    Or even limited number of admin slots.

    There has been ample request for head admin roles and a few extra roles.
    It's the costs that has angered people and the manner with which the changes are implemented.
    I disagree with some of the new proposals due to the fact I see issues arising despite others not agreeing, time will tell.
    But to say people are being a hypocrite for "crying" over these changes is unfair on those who are just responding with concerns and disappointment that years of asking for one thing has been rolled into a package that gives something totally different to that which was asked for.

    I applaud the devs for trying. I just wish they wouldn't over complicate a solution by trying to fix two things at once and this disappoint those who have campaigned for so long for what would have been a very small in comparison and much applauded change.
    Sometimes less is more.

    But that's just my opinion on the feedback expressed.
     
  11. I have run a sub clan but that was years ago, I've seen turned down every admin position I'm offered or given because I don't want that responsibility or see any time of my day to set side for it.

    That being said the issue with clan doors isn't that big, you have recruiters which are basically doormen (my first admin job was a recruiter, I wasn't allowed to kick or declare wars I just recruited people looking for clans and titled them accordingly) at a max of 10 slots at 50b each, even small clans can buy 2-3 doorman slots.

    The base 2 tiers of admins (Captains & Knights) can start Epics, at max slots purchased that's 20 people plus the starting 3 of War Lord, War Chief and Commander, again lesser clans could buy 2-3 Knight slots to have people to start Epics.

    Edit: I'm not saying this tiered system is perfect, but it's really versatile and I see it being used to organize clan structures a little more. Starting with a lot of high ranking admins just seems like a poor idea from my opinion and experience as a sub clan owner, I wouldn't start with more than 2 commanders 5 knights 3 recruiters and 2 charge hands, if I were to start a clan that is.

    I agree with the first part of your paragraph, however this tier system could work for those who are too busy to be the multi admin the current positions carry now. If someone is too busy to start Epics but lurks enough to watch clan notifications, they can request to be made a recruiter instead.

    That's but a small example and reasons can differ so it isn't a perfect system but no MMO would, if you've been an admin or high ranking member of a clan in any MMO you'll find they are second jobs. That's because you're giving your time to grow and expand this group of like minded people playing a game; it is a second job in that like most everything in life it takes effort and a lot of time.

    But that's just my opinion on that matter, since it's a social opinion everyone has one and neither are right or wrong, it's just whatever the little voice in your head told you social structures should work as.

    I think you're a very intelligent person Optimus Prime, do you mind if I call you that? Whatever not important, but most people who claim the rl issues are just dropping personal responsibility, the developers aren't forcing us to play or even accept these responsibilities, we all do it of our own free will. Now I'm not accusing you of being someone like this, as I said I find you very intelligent. Thus developers have no responsibility to us accepting something we know we may not be able to make time for, we made the choice we have to deal with the consequences of those choices.
     
  12. My thanks boba I appreciate the compliments and well structured response.

    I agree with your assessment and see how you are working out who does what.
    I feel though the cost is not needed at all.
    I still see a large issue at start up clans unless they have sponsors ( which would be great if in all cases).
    But adding the costs to existing clans is unwarranted.

    I won't argue those points further because I think it's all been said. What I would point out though is that if this update consisted of the following I could not see much if any negative feedback at all. And also a player/ customer base that would be far more content gaining exactly what so many have asked for.

    Co-owner position X1
    Head admin X1
    Clan owner plus head admin, possibly 4 admin with extra ability for silencing those annoying spammers during war.
    And it would to my eyes, have been a total victory for the devs to the applause of the majority.

    as I said earlier I believe that making mith spells purchasable with gold would both act as a gold sink and encourage pvp with the current inflation.
    Adapting the mith equipment and possibly giving it a new use would still incentivise the EE war system.
    Whilst making it more accessible to all being able to purchase any spell.

    But I shall bow out of the debate and leave it for others now.
     

  13. The cost is irrelevant, the devs came up with a way to do what we have been asking for, for years. They did in a way to help reduce the games inflation, another thing the majority cry about.

    I have also, along with many others, proposed a way to counter the cost issue. With a Clan Bank System, Everyone is too focused on one aspect of an entire update, bugs will happen and they will be fixed.

    It the update should be rolled out, given a shot, if to I many complications arrive, the devs remove it and dump the whole project.
     
  14. Or, the Devs consider the problems brought to their attention by the players and reconsider some of the aspects of their new plan before it possibly cripples smaller clans, and causes new players to quit.

    That's why we have feedback, to discuss things. If you don't want to discuss things, then don't post - simple.

    A small series of one-time fees will not address inflation in any way. Similarly, the fees are prohibitive to beginner clans running first and second tier EBs.

    Just as a thought about logical construction of arguments: you call the fees "irrelevant." Likely you mean you think they are not cost-prohibitive to beginner clans. However, if the fees are "irrelevant", then they are likely too small to affect inflation at all. As such, that statement makes no sense. Further, if the fees are irrelevant, then what is the point of them?

    Some players like to discuss things that may affect the game. It appears some people just like to be unnecessarily (and unjustifiably) abusive or dismissive.
     

  15. They have considered the small clans, since the reason they asked me to put my idea ,about the clan bank system, in forums to get KaWmmunity feedback in it.
     
  16. No support to clan banks.
    Devs read this: Just give extra silver bars to players with below 3M cs since most of small clans have small-cs admins. The owner don't have to pay.

    Btw, what is your definition of a "small clan"?

    a. A clan with few members (with varying cs)

    b. A clan with lots of inactives

    c. A clan with players 1-5 yr old staying low cs for various reasons and various activity hours.

    d. A clan for baby-sitting newbies who have the potential to grow and learn or go inactive.

    e. A very very exclusive clan which is composed of rl buddies.
     
  17. No support to more freebies, enough is given away already.

    Small clans? all of the above, and non lb, that don't have trillions sitting about or in bfa. Or any clan for that fact that any one member couldn't afford the purchase alone, so clan bank system is the best way to balance this update, make it more affordable and lessen the burden on the owner.
     
  18. I can sense something sinister about clan banks. :lol:
    If you are really hard-pressed on the idea, better nag the devs until they formulate something p2p again.
    gl ;)
     

  19. Feel free to read over my idea and post your pros or cons. Would be greatful for more feedback and suggestions on the idea.