Dude you know it it doesn't calculate it like that. It's: Plunder = (Troops on hand) / (Max # of troops) * f(x) Not gold per troops like what your suggesting so have this forum deleted.
No, I did the equation and tested it. Also, I have secret resources which give the exact information for gold per unit. That makes this 100% accurate so just leave.
For example if you have one level 2 workshop and they have a level 2 workshop. You will get 11,000. For any other build you do not get 11,000. Gold.
Interesting though if you and they had let's say five workshops you'll get 55,000. Like (# of buildings)*(11,000) But when the builds are not equal the simple number of buildings times the base number does not hold.
I do not understand what you are trying to say . But for my equation, I meant number of units before attacking/stealing. I tested it with spies and got a decimal with a base of 48. I have a lot more guilds than sos so it had to have been a correct number.
True. And not forgetting your allies hire value and ally stats must also be taken into consideration lol. It's a starting out point. Keep going And don't lmao the SoS. Lol One SoS L1 has better stats than One Guild L4 1L4 Guild with 4 spy attack potions cannot go past the defense of 1L1 SoS. So yeah. I'd take SoS any day