Unit Plunder Guide [FIXED]

Discussion in 'Strategy' started by lollipopsaregood, Apr 16, 2011.

  1. Dude you know it it doesn't calculate it like that.

    It's:
    Plunder = (Troops on hand) / (Max # of troops) * f(x)

    Not gold per troops like what your suggesting so have this forum deleted.
     
  2. No, I did the equation and tested it. Also, I have secret resources which give the exact information for gold per unit. That makes this 100% accurate so just leave.
     
  3. This is surprisingly useful
     
  4. Why does the numbers only work on a one to one ratio?
     
  5. What do you mean?
     
  6. For example if you have one level 2 workshop and they have a level 2 workshop. You will get 11,000. For any other build you do not get 11,000. Gold.
     
  7. Interesting though if you and they had let's say five workshops you'll get 55,000. Like (# of buildings)*(11,000)

    But when the builds are not equal the simple number of buildings times the base number does not hold.
     
  8. I do not understand what you are trying to say . But for my equation, I meant number of units before attacking/stealing. I tested it with spies and got a decimal with a base of 48. I have a lot more guilds than sos so it had to have been a correct number.
     
  9. It might vary due to units needed to attack.
     
  10. True. And not forgetting your allies hire value and ally stats must also be taken into consideration lol.

    It's a starting out point. Keep going

    And don't lmao the SoS. Lol
    One SoS L1 has better stats than One Guild L4

    1L4 Guild with 4 spy attack potions cannot go past the defense of 1L1 SoS. So yeah. I'd take SoS any day