I was once hit at the start of the war by a whole clan. Lets just say, I still feel my butt hurt. Thanks Wir krieg.
No support. Your proposed change to scout mechanic would remove the only defense atk builds have vs spies. Might as well propose scrapping atk builds altogether.
Dont wanna be rude but i think some of ur saying is really from an ignorance side. There is too much factors in a war so u can display it like u did. Scout do 3% spy damage to 2% self spy damage urs which means that if ur opp have 10000 spies left and u have 10000 the result will be like this : spies killed (from ur self) 200 . Enemy spies killed 300. So therefore its not done very effect on the opp. Also scout does give info about ur enemy , give u to know what there build and etc. Although about the math side of the EE war . This make the challenge to the trackers and make u think about tactiacs etc. About the last part of the full troops after 5 min can be interesting but although never be on cause this way xtals are almost usless. any comment go ahead
Smilez from what i can tell looking at the war you reference your clan was out played. You had several Guild Hansels and the Crackerdown team scout bombed them. GH is totally messing up the EE action in some aspects. Your GH being much smaller than you, yet making significant more plunder than several of your attack builds. Scouting is the only way large attack builds (well assassinating really) can start to pin and keep pinned the GH. GH need to have changes made to their plunder values, currently GOOD GH's can get BFA up where they can have close to a50-50 or more chance of winning on large ATTK builds making 30-50MIL or more per attack, yet when attacked back the large attk build only makes 1-10mil..... Spying is slightly broken, but there are many other broken areas of the EE war, sorry your clan did not adjust well on the fly, maybe it was just luck, the war looked super close in total plunder. When you play with flavor of the weeks (month) then this is bound to happen just see the tower build as an example.
It seems lots of people are worring about the chances an attack build has to KO a hansel. My response is that it SHOULD be difficult for an attack build to KO a hansel. Want to KO a hansel? Get a hansel to do it for you. It is very counterintuitive to me to believe a low spy stat build scouting a high spy stat build should succeed at it the majority of the time and kill 3 times the amount of troops it lost. Is that logical? Making the KO more difficult to me is not a problem. Personally I feel KO is way too easy right now, and if we make the KO more difficult and reduce the value of it, hopefully people will fight from no troop more and spend less of the war waiting to come out of KO. Remember that in the preset system you can barely stay up for more than a few seconds before you are shoved back into KO. Not much actual playing time, is there? Now the trade off with a hansel is while they would be difficult to KO, they will also make much less plunder if they couldn't make much from a KO. Their use and value would be diminished by their lack of yield.
Support, if there aren't much changes made to the game right now(or perhaps in the coming months) you may see KAW covered by GH accounts and EE war might be GH clan vs GH clan