The tracking system is the foundation of how most correlate their strategy. How could you take that away and result in a positive outcome? maybe you guys suggesting to remove koing and tracking abilities , should learn how to do it, then see your results before downplaying their importance. I understand the frustration of being sat on for 2 hours. I do , but most effective kos are from 2-4 players spamming you as you come up. If your team is xtaling as told and your teamwork / communication is improving each war, then you should have times where your not being sat on comming up. That's your chance to take advantage and do the same by following your trackers calls. Causing a chain reaction, freeing up your clan mates . If they do the same and spam opens, then you become the team sitting on them. It's all team effort. Got to work as one Most importantly , you must learn from your losses , not place blame and go to another clan. If you can't lose with your squad, then how do you win with them?
Scout situation does need addressing. You can scout using full spy attack pots, but the defendant cannot / does not use any spy defence pots. It gives an unfair advantage to attack builds. Ii is like having a hansel attack with full troop attack pots and attack builds not being able to utilise troop defence pots to counter. Just something else to throw into the mix....
I'm not whining because I can't win; I have. And you don't need to explain how to play to me, I'm very well aware of how to take down targets and run an effective clan in war. I just feel that removing the cc notifications would lead to a more interesting and dynamic warring experience and that it would make communication and team work even more important.
Ok, first things first, scout kos are extremely easy to avoid. If you war a lot, you can determine a flow of inc so you can time your own attacks to sko. Second thing, it takes a ridiculous amount of scouts to empty a persons spies. Third thing, a brawl at the end is pointless when a good war always has a brawl every 15 minutes excluding xstals. Fourth thing, attack kos net more plunder than any other ko type in this game. Fifth thing, being koed by spies can easily be reversed if your team has good trackers, it is quiet hard to track 10-15 people to the second so that involves skill. Lastly, adjust your build and get better leaders, that way you aren't sat on the entire war.
Also taking away scouts will make it harder to win against a Hansel/spy build kos are the only way to plunder a hansel as an attack build due to game mechanics, also attack and hybrid builds are more likely to use scouts so this just makes it nicer for spies
I hope admins add 'repeat' button in mobile devices clients like in ebs. Wars on tablet pc or phones so harder than on PC. KOs and SKOs need more time, hits need more time. And im sign this topic.
How about a last man standing there are 3 factors so whoever gets 2 or 3 factors wins... 1st factor-who (which clan) has the last man standing 2nd factor-who has the most plunder 3rd-most actions (wasn't quite sure this one is easily changeable. If this gets any support ill make a thread giving pros and cons and tweaks etc.
2) the ko adds a facet to system war that wasnt present before. We would go back to self pin turtle wars without the excitement that ko brings. Ie: if ko doesn't matter as much, there are two options. 1) a self ko war where the first side to self pin and come out of pin hitting wins or 2) the clan with the biggest players automatically win. It will be about sheer power and not skill or technique.
No support to OP. Bedlamite has a good idea, removing KO notifications will definately result in clans to enhance their communication skills. But you probably missed to comprehend that mosy of clans have members from all across the globe, everyone cant communicate very well in English....
3) obviously, all bots are illegal. But you want tracking in general gone? Yeahhhh. Okay. Random regen times: this gives a huge advantage to turtle wars, once again. The best way to combat random regen is to self ko and when you pop out, hit to self ko again. Imagine a clan of pure spies. They ass pin thenselves at start. Attacks and hansels have no way to pin their attack troops as the pures will have zero gold. So, these pures pop out of pin at random intervals and ass/scout ko opponents. It wouldn't matter if the ko amount was lowered, the other side would make practically zero plunder entire war from a few lucky steals on big ass spy builds. So, next time, before you complain, please try to come up with at least partially legitimate solutions instead of just flapping off at the gums so you can get your name up in forums again. You annoy me.