So I think we've heard enough objections to how and why it's impossible to figure out whether it is, in fact, "completely random." Is anyone ready to stop putting up objections to why we CAN'T do it and ready to start trying to see if we CAN do it?
The following SS were taken on a PC during Destroyer. The items regened, a player drained them to 0. No actions were made until the next regen, and then a player drained them 0. Destroyer regens Smoldering Form 400 units every 5 minutes. The live feed matches the battle log. Unfortunately, the item usage reflected in the battle log does not reflect the units damaged in the eb. (sorry bellemorte ...) Now, on to the more material point ... units killed in epics has no impact on plunder or epic bonus plunder. Your build and BFA are the sole determining factors of plunder. It reasons that units killed would not relate to the item drop. I think that it would be best to proceed by breaking this into two parts: What are the factors that determine IF an item will be dropped? What are the factors that determine to WHOM the item drop is awarded? When the epics were initially released (and no players had an item), did an item drop every time? To phrase this point another way ... Suppose that the reason we are seeing items not drop is that the devs algorithm choose player(s) that already had the item and thus no item(s) were awarded. TEST: Complete an epic where ALL participants do NOT have the item. If an item is dropped, it supports the claim. If there is a single instance of an item drop NOT occurring under this condition, then there exists some factor that triggers an item drop. Several theories of the factors impacting the algorithmic selection of player to whom the item is awarded have been offered. However all are speculation and many would require great feats to test. I propose that we first gather data of the epics for general analysis. Such as, "a guy joined from wc right at the end and he got the item". Instances that will be most valuable are those where players did NOT do certain actions (participate in each phase) and DID receive the item. In the example above, we know that it is not a requirement that a player participate in every phase of the epic in order to receive the item. While I greatly enjoy Enlyton's theory of the trigger point + action, it would have difficulty accounting for the above example. So, for the people that receive an item, it would be helpful to know some of the following things. When did you join the epic? At the begining? During what phase? What phases did you or didn't you participate in?, etc From there, we can develop a more refined list of the sufficient or necessary things required to obtain an item and then test them to further quantify their impact.
This is essentially a rewording of the method I proposed earlier, thus I support it. I got the item from Destroyer and City of the Dead. In both instances, I was active throughout the entire EB.
All I know is... I've got all the ones released to date and I'm not resetting... Lol. Pot drop def linked to activity. Treas drop maybe... Item drop is such low probability I think it doesn't matter even if it is... I haven't heard of anyone getting an item who didn't do at least a complete unload.
Finish as fast as possible... Look at 'the force' and there fastest FoD... 4 of em got treasure... And add the others who got items would make it around 5-8
I've read several things suggesting that if an active player (active in EB) leaves the clan part way through the EB, no item will drop. Does anybody know how true this is?
@kingspy- tested faster eb times also... actually got the record on destroyer... no items dropped...... and this was back when very few if any had the damn item.
what you are all forgetting about battle log: it gives you the phases and item drops that the winning participant(s) of the eb were active in. We can already figure out activity based on successful actions. So, if you can snap the battle log or scrolly thingy on the actual battle screen and you have the information (which isn't hard to get if you are active at the end of the eb- which you should be if you are ss'ing the battle logs/battle page) of who received the items.... then you can put the battle log into phasses. It will be easy to determine phases (ex: in CoD, when it starts saying scout, you know you are in the pursuit phase, when items start dropping you know you have entered phase two, items stop, you are attacking the mini bar, then scouting again= pursuit again). Okay... so now you have the phases.... and the active times during the phases which the winning participants were active. This is really all you have to know to get an idea. If there are points in which each winning participant hits during a similar time, then you can do actual testing during the eb it's self.
belle i used new items on attacks. and i also was the one that gave the last blow and got the treasure on cod
I want to know my most of lb players have all 3 items and most of us are chasing our first or maybe second???????????
@gizzle... It is DEFINITELY the result of conspiracy and game rigging. There is no possible way that LB players could be xtalling like fiends completing as many EB as possible to get items. I mean, who would think that someone who managed to accrue tens of thousands of wins and trillions in allies would be any good at completing EB's? /sarcasm
My success to acquiring was simple. Join eb late. Burn all troops/spies, maybe catch some items and go to bed. Wake up next morning and always received an item. On other extreme I've used max crsystals, caught items thru entire eb and did 4-6 hit regens to not get crap. My experience says poor effort and getting good 6-8 hours sleep will pay off.
Seriously, makes little diff so far as items go- I did dozens EB with only spy def item to show then got sword, shield and 2 treasure all in one week... Do as many EB as possible and try to restrain yourself from burning xtals if you can (I can't, but self control ain't my strong suit).