Variables would be certain phases, group it out and see which phase group gets the item most. Not many other variables
I think time taken to complete eb has an effect too. Quite regularly during longer ebs during quieter times there will be no item or treasure earned. In quicker ebs several people have received either an item or treasure
It is a random drop. Our clan looked for the answer but every where we went it was always random. You can manipulate it
How about you stop putting so much effort into an eb? Just pound the repeat action like you noobs are good at and enjoy holding hands together.
I love how threads about game mechanics get locked. Which is important. Yet, threads about eb's are open for days. Shame on you and your hypocritical actions Belle.
@bread this thread has been around for almost 9 hours and has stayed on topic the whole time. My theory is that I will get the item
This isn't the only thread that's been created about the new eb's items drop. And I saw this yesterday, so it seemed like days. Which I'm sure it will be soon.
Just thought of this while in the shower after waking up, so dont put too much thought into it. But. What if the perm item drop was reflective based on member activation? I don't mean, 1 member= 100% chance. I mean if 1 member does the entire EB alone it's 100%? Then, if 2 people activate EB, each player has 50% chance? If 100 activate, it's 1% for all. If everyone activates, then you refill the clan and activate again, for 200 activations, you have .5% chance? But, if you have 50 active members which is probably normal, each player would get their own 2% chance. And, we all know how rare that is from those miraculous 'rally' attacks. My theory basically is, the fewer EB activations, the greater overall chance. In this scenario, perhaps testing with 10 people, who would each gain 10% chance of success? Just an early morning theory. And the numbers are hypothetical of course. Theres no way you could singlehandedly take down those new EBs
probably a binomial distribution and normal distribution? there is a fixed set of probablility to get it for each EB thats the first variable. The second variable would be the number of people who can get it = no. of people who participate in the EB. So, the system will first sort the active people through a normal distribution based on hits and plunder, then allocate people within the normal distribution curve i.e. the bell curve. After that, prob the item will be given to a person within each standard deviation of a group of people. The binomial distribution will be the thing which decides which person gets in the group of people within each S.D. Since binomial distributions have only two outcomes, the set probability of dropping the item will be used for this part and the system will decide who will get the item with the most accurate match to the set probability. Does this make sense??
forgot to add lolz if the set probability is 0 for that EB then the EB will not yield any items and the set probability will change every EB then it will affect the binomial distribution only the normal will still sort the players out. And since S.D. differs between diff EBs as there are diff amt of players, it will fit the 'random' part of the item drop lolz. And Binomial distributions yield only two distinct outcomes so either its yes or no and if the set probability is 0 then EB wont have items as no one will be able to take the probabiity of 0 as everyone is considered a trial by the system and thus the probability will be between 0 to 1