And plus I was in. A clan that did destroyers about 8-10 times and nothing droped 2 times and the rest 1-3
The other day I posted on umm i think it was wulfs thread about perm item drops and when i went back to unload i found that i was given a perm item! Conincidence? Most likely...but yeah...good luck in finding out the formula for the drops
It's quite obvious bellemorte, have you seen the episode of South Park "Cartoon Wars." Well if you have, then you know that all the the people in the epic battles are put on plastic balls within a manatee tank. Then the manatees choose if players receive items/treasure by swimming across the tank and putting their names into a slot. If the manatees are angered, then they choose not to put balls into the slot, and therefore nobody receives items. This is my theory. Troll
I support you for trying to find a way to increase probability of getting an item in this eb. To the people that say it's only completely random. There is likely a pattern of actions that can increase your odds. People said it was completely random for the destroyer but a way was found to greatly increase you chances of getting a drop in it, so why not the other ebs
Hey bell just gotta wait till this eb is done once after I'll pop over with both accounts to assist ur needs
Programs aren't random. Everything is based off of probability. Yes the probability varies and thus we can believe that the program algorithm that allows perm item drop does in fact constantly fluctuate, there must still be a common variable. If that variable is isolated, we can better understand just how it works.
Thx greatness. I am convinced that there has to be an algorithm to it. Seriously. Think about it. When the devs decided to program an item drop/king's hoard- they had to use a set of rules to do it. They couldn't just say "computer.... Hello computer.... Randomize drop please". No- they had to program it. And if it is programmed, then it has a set of rules.
I then have to ask myself, what if the drop rates are directly reflectant on a single variable, but that variable that decides it constantly changes?
It seems weird but I find the hansel builds are getting more drop items and hidden treasure. Not sure if it has to do with the steals or scouts but almost all our hansels have a perm item that does not do much help for our build.
The one thing I've noticed is it's semi random. Say you have 100 active people per eb. Split that group into 4 groups. Day 1. Random player from group 25 - 50 gets item Day 2. Random player from group 1-25 gets item Day 3. Random person in group 75-100 gets item. Now it might stick to a group more then 1 time in a row. But it does have a group or pattern that it randomly picks from. ( I'm basing this on my clan doing 1 FOD a day since the new eb came out.)