@Seth- hence I titled this thread for cotd only. FoD would take sooo long and be so hard to ss all of the activities for that whole epic. Cotd requires less actions.
Belle, I think the hunt is essentially a moot point now. With more and more people getting the item, finding the drop action is now an even more monumental task than it would have been a few weeks ago. I wish more folks would have stepped up to provide data. At least we tried, right?
if its programed it can be programed for every cod done in kaw. 1 it can be told 1 / 2 / 3 etc not than 1 drops. 2 it can say give user name start with A next drop B next drop C etc is there a ritme in any of the following factors 1 speed the cod has been finished 2 cash made in the eb 3 number of active players does it mater 1 number of lands 2 stats of the stats 3 if its spy atk or hansel build? 4 drops it also to players with alternetive caracter in name? ( start of the name ) 5 time in clan do u make a list of every person who every got a drop from cod and write down as much info as u can and check if there are things that happen everytime there is a drop.
Hmm... I haven't done any of the item ebs. And this is a bit late. But I do program, so here is my idea. The devs might set it up as a series of tests. 1) Active in eb, true/false. If true, go to 2) Active in all phases of eb? Give/take percentage of likelihood of drop. (Say, if active in all stages, get 10% higher chance of getting item.) 3) Number of actions: give/take very small percentage of drop likelihood. 4) Size. Smaller people have a higher chance of winning the item, as they are more"in need" of a stat boost. It also rewards them for a very difficult task. This would also explain why hansels would have a higher likelihood of getting the drops, because their stats are lower. There may be other criteria, but I would be willing to bet that the devs set it up similarly to this. Thanks! And wall me if this was helpful, I probably won't remember to check this thread.
its a idea on what the drop can be bassed on. true/fals is a program langu so best way to find out a bit more about the "random" item drop is write as much info down about every player u can find that got the drop. also write down everything about the eb were it dropped in. how more u find out the easier it to get a "forced" item drop
I've done 2 FOD and got sword, and I did 1 Destroyer and got armor, and I did 1 COD but no item dropped. And the theory I came up with is that you can tip the favors by being active. I've tested it and it seem to work. I hit every 10-30 min and it seem to work
variable=math.ran(1,100) if variable < 10: give player item else: do nothing ......a year late but eyyy