The Writer's Café

Discussion in 'Fan Fiction' started by *Irin (01), Jul 20, 2010.

  1. I knew parkour existed but I wasn't exactly sure what it was
     
  2. I'm guessing this will fail...
    [​IMG]
     
  3. Parkour (sometimes abbreviated PK) is a method of movement focused on moving around obstacles with speed and efficiency. Originally developed in France, the main purpose of the discipline is to teach participants how to move through their environment by vaulting, rolling, running, climbing and jumping. Traceurs (parkour practitioners) train to be able to identify and utilize alternate or the more efficient paths. Parkour can be practiced anywhere, but areas dense with obstacles offer many different training opportunities.

    Moves: (sorry, in WikiP this is a chart, so I don't know how it'll show on forums...)
    There are fewer pre-defined movements in parkour than in gymnastics, as there is no list of "moves". Each obstacle a traceur faces presents a unique challenge, committed Tracuers tend to shy away from defining movement. The ability to overcome the challenge depends on multiple factors, for example, on body type, speed, angle of approach, the physical make-up of the obstacle. Parkour is about training the body and mind to react to those obstacles appropriately with a technique that is effective. Often that technique cannot and need not be classified and given a name. In many cases effective parkour techniques depend on fast redistribution of body weight and the use of momentum to perform seemingly difficult or impossible body maneuvers at great speed. Absorption and redistribution of energy is also an important factor, such as body rolls when landing which reduce impact forces on the legs and spine, allowing a traceur to jump from greater heights than those often considered sensible in other forms of acrobatics and gymnastics.

    According to David Belle, the practice is to move in such a way that will help you gain the most ground as if escaping or chasing something. Also, if you go from A to B, you need to be able to get back from B to A,[44] but not necessarily with the same movements or "passements". Despite this, there are many basic versatile and effective techniques that are emphasized for beginners. Most important are good jumping and landing techniques. The roll, used to limit impact after a drop and to carry one's momentum onward, is often stressed as the most important technique to learn.

    Basic movements

    Some movements defined in parkour are:[45]

    Synonym Description
    French French pronouncation English
    Atterrissage [ateʁisaʒ] Landing Bending the knees when toes make contact with ground (never land flat footed; always land on toes and ball of your foot, or whole footed).
    réception [ʁesɛpsjɔ̃]
    Équilibre [ekilibʁ] Balance Walking along the crest of an obstacle; literally "balance."
    Équilibre de chat Cat Crawl Quadrupedal movement along the crest of an obstacle.
    Franchissement [fʁɑ̃ʃismɑ̃]Z Underbar Jumping or swinging through a gap between obstacles; literally "to cross" or "to break through."
    Lâché [laʃe] Lache Hanging drop; lâcher literally meaning "to let go." To hang or swing (on a bar, on a wall, on a branch) and let go, dropping to the ground or to hang from another object. This can refer to almost all hanging/swinging type movements.
    swing
    Passe muraille [pas myʁaj] Pop vault, wall hop, Wallpass, wallrun Overcoming a tall structure, usually by use of a step off the wall to transform forward momentum into upward momentum, then using the arms to climb onto and over the object.
    Dyno (shortened from "Dynamic[clarification needed]", opposite to "Static") This movement comes from climbing terminology, and encompasses leaping from a position similar to an armjump, then grabbing an obstacle usually higher than the initial starting place, often used for an overhang. This movement is used when a simpler movement is not possible.
    Passement [pasmɑ̃] Vault, Pass To move over an object with one's hand(s) on an object to ease the movement.
    Demitour [dəmi tuʁ] Turn vault A vault or dropping movement involving a 180° turn; literally "half turn." This move is often used to place yourself hanging from an object in order to shorten a drop or prepare for a jump.
    Turn Down
    Passement Speed vault To overcome an obstacle by jumping side-ways first, then placing one hand on the obstacle to self-right your body and continue running.
    Thief To overcome an obstacle by using a one-handed vault, then using the other hand at the end of the vault to push oneself forwards in order to finish the move.
    Lazy vault
    Saut de chat [sod ʃa] Cat pass/jump, (king) kong vault, monkey vault The saut de chat involves diving forward over an obstacle so that the body becomes horizontal, pushing off with the hands and tucking the legs, such that the body is brought back to a vertical position, ready to land.
    Passement assis Dash vault This vault involves using the hands to move oneself forwards at the end of the vault. One uses both hands to overcome an obstacle by jumping feet first over the obstacle and pushing off with the hands at the end. Visually, this might seem similar to the saut de chat, but reversed. Allegedly David Belle has questioned the effectiveness of this movement.
    Saut de chat inversé Reverse vault A vault involving a 180° rotation such that the traceur's back faces forward as they pass the obstacle. The purpose of the rotation is ease of technique in the case of otherwise awkward body position or loss of momentum prior to the vault.
    Kash vault This vault is a combination of two vaults; the kong vault and the dash vault. After pushing off with the hands in a kong vault, the body continues past vertical over the object until the feet are leading the body. The kash vault is then finished by pushing off the object at the end, as in a dash vault.
    Planche [plɑ̃ʃ] Muscle-up To get from a hanging position (wall, rail, branch, arm jump, etc.) into a position where your upper body is above the obstacle, supported by the arms. This then allows for you to climb up onto the obstacle and continue.
    climb-up
    Roulade [ʁulad] Roll A forward roll where the hands, arms and diagonal of the back contact the ground, often called breakfall. Used primarily to transfer the momentum/energy from jumps and to minimize impact, preventing a painful landing. It is similar to the basic kaiten or ukemi and it was taken from martial arts such as judo, ninjutsu, jujutsu, hapkido and aikido.

    Saut de bras [sodbra] Arm jump To land on the side of an obstacle in a hanging/crouched position, the hands gripping the top edge, holding the body, ready to perform a muscle up.
    cat leap
    cat grab
    Saut de fond [sodfɔ̃] Drop Literally 'jump to the ground' / 'jump to the floor'. To jump down, or drop down from something.
    Saut de détente [sodə detɑ̃t] Gap jump, running jump To jump from one place/object to another, over a gap/distance. This technique is most often followed with a roll.
    Saut de précision [so d presiziɔ̃] Precision Static or moving jump from one object to a precise spot on another object. This term can refer to any form of jumping however. Often abbreviated to "pre"
    précision [presiziɔ̃]
    Saut de mur Wall Jump To step off a wall in order to overcome another obstacle or gain height to grab something
    Tic-Tac
    Saut de rotation Rotary jump Similar to a kong vault, the person dives and then rotates their lower body around the obstacle. Used for shorter to medium obstacles. For people that have trouble with kong vaults.
    Rotary vault
    Side vault A vault where the person is parallel to the obstacle and places one hand on the obstacle. When performing the vault, the person's back should be facing down.
    ↑I think the chart failed... I'll try to only include the English moves...
    Never mind, it's too long... Check "Parkour" on WikiPedia and check the "Movements" section....
     
  4. Got majorly grounded from iPod and don't like computer KaW so I PROBABLY will not be on for a long time. Cya guys.
     
  5. Why do you get grounded????


    I've never gotten grounded in my ENTIRE life.



    Should I now Say, "Sucks to be you"?
     
  6. Finally ungrounded! Yay

    *confetti*
     
  7. Me neither Phoenix :lol:
     
  8. I was never grounded either yayy non groundingness
     
  9. ↑First of all, like my new arrow? Second of all, LOVE FOR NON-GROUNDED ummm... PEOPLES!
     
  10. Wow. The Writer's cafe is really dead 
     
  11. 
    
    
    
    WORLD
    DOMINATION
    
    ====
    
     
  12. And that is why people should exercise and not spend all day on YouTube
     
  13. Rabbits....
    
     
  14. Still silenced... :(
    Can someone tell a certain Merlynd to meet me here?

    DAMN YOU FEATHERHUNTER
     
  15. U got silenced cheese?
     
  16. Guess who whined to the mods.

    TAKE A GUESS. I DARE YOU.