The Unholy Portal

Discussion in 'Ideas + Feature Requests' started by -LovelyDenial, Nov 7, 2014.

  1. Foul emissions come from the unholy portal.
     
  2. The smell of death.


    ....right?
     
  3. Because I guess... Why would you need be awake? ;)
     
  4. Way to be THAT person, Phoenix. 
     

  5. Well someone had to do it. 
     
  6. GREAT IDEA SUPPORT !!
    To this i would like to add some features-
    >it shouldnt be a player of the clan who should be possessed but some made up account to suit the eb hitting roster. The reason being, if the account possessed is too big amongst the roster?? Or if the account has gold out and for worse if someone decides to strip the account while it is possessed,it would be a nightmare lol

    > the possessed account will be helpful in teaching the eb guys the basics of pvp or warring.

    > this idea could be made to work like when the possessed target is pinned, then only the eb is open to hit.

    > similarly for specific bars for difficult ebs, the possessed target has to be stolen from or attacked only or scout or assn etc

    > for higher tier eb, the possessed target can be made stronger,with towers and better bfe and bfa. Thus making the eb players consider these factors while hitting it.

    Hopefully these ideas are good enough :D
    Posted using mobile :p
     
  7. Give this guy a Nobel prize, VK status and make him a dev; brilliant...
     
  8. Lol thanks :3
     
  9. How ever the devs wanted to make it happen, I think it would all work great.
     
  10. This idea would have been great as a Halloween special xD
     
  11. Love the idea of having a randomly selected player as the eb to hit.
    Where it will fail is it will force people to bank and one unlucky soul is going to lose a ton of they haven't.
    Players won't sign up for that with hte being a safe high paying ride.
    More pay to play features we don't need.
    Promos are already pay to win.
    Ebs save the best gold for pay to play
    Thus alienating the newer players that we would like to draw in without them thinking its a pay to win game.
    Until people become social in the game their is no desire for them to stay in the game. Free to play features are needed for that draw.
    Principle has appeal but needs a few more tweaks :)