Here's a brilliant idea for next event. Devs make next pvp event with many milestones and a top 100 leaderboard. The event will have several milestones, you can lose your shards/favors at a rate similar to first pvp event. However, once you hit a milestone your shards/favors cannot drop below that value. That way players have obtainable "daily" goals which will allow them to sleep afterwards without losing everything but stops people from just opening as an osf/oaf like in this event. Just a thought.
Completely agree, having such few reward tiers makes less people participate and enjoy events once they realize they cant keep pace.
I have an idea for the next pvp event. Everyone just spends real money on practically nothing, who ever spends the most gets some gear that complements his or her already grossly inflated build. Everyone else can have whatever's left. After that we can wait for the next event where we will do the same thing again.
The event is now over and the final leaderboards have been posted. Rewards will be going out shortly.
No trophies for last hte that was started before 12:00 pm pst Hrs of hits before 12:00 Br and 50% hte's even Carry over if started before time limit You guys owe lots of people some trophies
I'm not whining, but those who KAW, while at work, are mostly eb fairies. Why, they can't be online continuously, as PVPing requires. Get a life!
You could have gotten 1000 favor in under 7 hours total for the last week. That's not always online, lol
Yeah, you can do it way faster too. For lazy people it shouldn't take more than 7 unloads (so 7 hourish)
Yeah, so anybody complaining about the PvE drops shouldn't, there is no excuse for not going to PvP for the last day if you wanted 1k :lol: :lol:
But unlike Pve there was a big gap on the PvP side. The 1000th person was at 15k+ and the highest static reward was 1k. So there was a big gap between 1k and 15k